-
Notifications
You must be signed in to change notification settings - Fork 1
/
weapon_upgrade_handling.py
138 lines (113 loc) · 5.56 KB
/
weapon_upgrade_handling.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
# weapon_upgrade_handling.py
# Copyright (c) 2024 by @Cromha
#
# Bane Of Wargs is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later version.
#
# Bane Of Wargs is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE. See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with
# this program. If not, see <https://www.gnu.org/licenses/>.
# source imports
import logger_sys
import text_handling
# Handling functions
def check_for_item(item_name, item):
logger_sys.log_message(f"INFO: Checking if item '{item_name}' actually exists")
item_exist = False
if str(item_name) in list(item):
item_exist = True
return item_exist
def check_weapon_next_upgrade_name(item_name, item):
logger_sys.log_message(f"INFO: Check for equipment '{item_name}' next upgrade")
weapon_next_upgrade_name = str(item_name)
check_weapon_max_upgrade_number = check_weapon_max_upgrade(str(weapon_next_upgrade_name), item)
if item[weapon_next_upgrade_name]["upgrade tier"] == check_weapon_max_upgrade_number:
weapon_next_upgrade_name = None
logger_sys.log_message(f"INFO: No next upgrade found for equipment '{item_name}'")
else:
item_data = item[item_name]
further_upgrade = True
item_data = item[weapon_next_upgrade_name]
# get logical weapon new upgrade name
weapon_already_upgraded = False
if "(" in str(item_name):
weapon_already_upgraded = True
if not weapon_already_upgraded:
weapon_next_upgrade_name = str(item_name) + " (1)"
else:
weapon_next_upgrade_name = str(
weapon_next_upgrade_name[0: weapon_next_upgrade_name.index("(")]
) + "(" + str(item_data["upgrade tier"] + 1) + ")"
# check if the next upgrade actually exist
item_upgrade_exist = check_for_item(weapon_next_upgrade_name, item)
if not item_upgrade_exist:
further_upgrade = False
weapon_next_upgrade_name = str(weapon_next_upgrade_name)
logger_sys.log_message(f"INFO: Found next upgrade for equipment '{item_name}': '{weapon_next_upgrade_name}'")
return weapon_next_upgrade_name
def check_weapon_max_upgrade(item_name, item):
logger_sys.log_message(f"INFO: Getting equipment '{item_name}' max upgrade")
weapon_next_upgrade_name = str(item_name)
item_data = item[item_name]
further_upgrade = True
while further_upgrade:
item_data = item[weapon_next_upgrade_name]
# get logical weapon new upgrade name
weapon_already_upgraded = False
if "(" in str(weapon_next_upgrade_name):
weapon_already_upgraded = True
if not weapon_already_upgraded:
weapon_next_upgrade_name = str(item_name) + " (1)"
else:
weapon_next_upgrade_name = str(
weapon_next_upgrade_name[0: weapon_next_upgrade_name.index("(")]
) + "(" + str(item_data["upgrade tier"] + 1) + ")"
# check if the next upgrade actually exist
item_upgrade_exist = check_for_item(weapon_next_upgrade_name, item)
if not item_upgrade_exist:
further_upgrade = False
# correct max upgrade count
weapon_next_upgrade_name_count = weapon_next_upgrade_name
listOfWords = weapon_next_upgrade_name_count.split("(", 1)
if len(listOfWords) > 0:
weapon_next_upgrade_name_count = listOfWords[1]
weapon_next_upgrade_name_count = int(weapon_next_upgrade_name_count.replace(")", ""))
weapon_next_upgrade_name_count -= 1
return weapon_next_upgrade_name_count
def detect_weapon_next_upgrade_items(item_name, item):
logger_sys.log_message(f"INFO: Getting equipment '{item_name}' next upgrade items")
weapon_next_upgrade_name = str(item_name)
item_data = item[item_name]
weapon_already_upgraded = False
# get logical weapon new upgrade name
if "(" in str(item_name):
weapon_already_upgraded = True
if not weapon_already_upgraded:
weapon_next_upgrade_name = str(item_name) + " (1)"
else:
weapon_next_upgrade_name = str(
weapon_next_upgrade_name[0: weapon_next_upgrade_name.index("(")]
) + "(" + str(item_data["upgrade tier"] + 1) + ")"
# check if the next upgrade actually exist
item_upgrade_exist = check_for_item(weapon_next_upgrade_name, item)
if not item_upgrade_exist:
weapon_next_upgrade_name = None
# get next weapon upgrade needed items
if weapon_next_upgrade_name is not None:
weapon_next_upgrade_items = item[str(weapon_next_upgrade_name)]["for this upgrade"]
else:
weapon_next_upgrade_items = "None"
# convert list to string and
# format the string to look better
if weapon_next_upgrade_name is not None:
weapon_next_upgrade_items = text_handling.multiple_items_in_list_formatting(weapon_next_upgrade_items)
weapon_next_upgrade_items = str(weapon_next_upgrade_items)
weapon_next_upgrade_items = weapon_next_upgrade_items.replace("'", '')
weapon_next_upgrade_items = weapon_next_upgrade_items.replace("[", '')
weapon_next_upgrade_items = weapon_next_upgrade_items.replace("]", '')
logger_sys.log_message(f"INFO: Found equipment '{item_name}' next upgrade items: '{weapon_next_upgrade_items}'")
return weapon_next_upgrade_items