It is designed to quickly get meshes with all the main attributes, including positions, normal vectors, texture coordinates, and, if necessary, to convert them to Obj (Wavefront .obj file).
analog for PC (Advanced Mesh Reaper, ModelResearcher, Hex2Obj).
*if model purple instal OpenGLES2 version.
*if inside file browser only media.(Grant read and write permission in settings. "about the application")
1.Open File. (all file or temp file *.#MF).
2.Save to Obj (Wavefront .obj file).
3.Open 3D wiev panel.
4.Open UVs wiev panel.
5.Open Print panel.
6.Open Python console panel (not used).
7.Open HEX wiev panel.
8.Label current panel.
1.Show Vertex.
2.Show Face.
3.Show Normals.
4.Show Texture.
5.Show Wireframe.
6.Reset camera.
7.Focus camera on object.
8.Switch type camera (orbit - [rotate and zoom]/free - [rotate and move]).
9.Label curent type camera.
1.Open texture.
2.Reset texture to default. (UV_cheker.png)
3.Show polygons. (and wire, only wire if show texture)
4.Show Vertex.
5.Show Texture.
6.Reset camera.
7.Label curent texture.
1.Print vertices.
2.Print faces.
3.Print normals.
4.Print uvs.
5.Print info (line and offset).
6.Go to start list.
7.Go to previous line.(or touch scroll)
8.Go to next line.(or touch scroll)
9.Go to end list.
1.bytes.
2.decode text (windows - 1252).
3.cur select addres.
4.data inspector.
1.InputField go to input adress.
2.InputField step scroll.
3.toggle hex or decimal("go to","cur addres").
4.Go to start file.
5.Go to previous line.(or touch scroll)
6.Go to next line.(or touch scroll)
7.Go to end file.
1.Show /Hide calculator.(blue circle dragndrop resize calc)
2.Toggle switch endian (Little, Big).
3.Tab, show mesh panel(vertices and faces panels).
4.Tab, show UVs panel.
5.Tab, show Normals panel
6.Save current param to (*.#MF) file
7.Show /Hide debug console(dragndrop and click)
(free assets https://assetstore.unity.com/packages/tools/gui/in-game-debug-console-68068).