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index.go
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index.go
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package main
import (
"fmt"
"github.com/veandco/go-sdl2/sdl"
)
const (
windowWidth = 800
windowHeight = 600
)
func main() {
fmt.Println("GoMud-Client Launching")
// Init SDL
if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
fmt.Println("init SDL", err)
return
}
// Create the window
window, err := sdl.CreateWindow(
"GoMud Client",
sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
windowWidth, windowHeight,
sdl.WINDOW_OPENGL)
if err != nil {
fmt.Println("init window", err)
return
}
defer window.Destroy() // Destroy window at the end
// Create the renderer
renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
if err != nil {
fmt.Println("init renderer", err)
return
}
defer renderer.Destroy() // Destroy renderer at the end
playerInstance, err := NewPlayer(renderer)
if err != nil {
fmt.Println("playerinstance", err)
}
// Draw loop
for {
// Check for sdlEventQueue
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch event.(type) {
case *sdl.QuitEvent:
return
}
}
renderer.SetDrawColor(255, 0, 0, 255)
renderer.Clear()
playerInstance.draw(renderer)
playerInstance.update()
renderer.Present()
}
}