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menu.h
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menu.h
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#ifndef MENU_H_INCLUDED
#define MENU_H_INCLUDED
/************************************************************************
* This file is part of Wizznic. *
* Copyright 2009-2012 Jimmy Christensen <dusted@dusted.dk> *
* Wizznic is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* Wizznic is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with Foobar. If not, see <http://www.gnu.org/licenses/>. *
************************************************************************/
#include <SDL/SDL.h>
#include "sprite.h"
#include "text.h"
#include "input.h"
#include "game.h"
#include "player.h"
#include "stars.h"
#include "leveleditor.h"
#include "particles.h"
int initMenu(SDL_Surface* screen); //Loads menu graphics
int runMenu();
void setMenu(int mstate);
void setMenuPosX(int x);
void setMenuPosY(int Y);
int getMenuState();
#endif // MENU_H_INCLUDED