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Can't plant any sappling on TFC soils #42

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Royal-Jelly opened this issue Sep 6, 2020 · 8 comments
Closed

Can't plant any sappling on TFC soils #42

Royal-Jelly opened this issue Sep 6, 2020 · 8 comments
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1.12.2 bug Something isn't working need more info Need more information to continue

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@Royal-Jelly
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Other Dynamic Trees addons seem to work 馃挴 percent fine though.

@supermassimo
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Moved to Gaelmare/dynamictreestfc#27

@Royal-Jelly
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sorry again about the misunderstanding,

Please consider reopening and looking at this, and thank you kindly if you are able to help any.

@supermassimo
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If you could please elaborate on what the issue you are experiencing is exactly it would help quite a lot.
Which trees, which soils, which addons you have installed and what versions of them. Which you have tried and work, which you have tried and didn鈥檛, etc.

@supermassimo supermassimo reopened this Sep 14, 2020
@supermassimo supermassimo added need more info Need more information to continue and removed invalid This doesn't seem right labels Sep 14, 2020
@Royal-Jelly
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Tested again with only Terrafirmacraft and the following mods:

Dynamic trees - Quark [version - 1.0.4 ]

  • blossoming seed - Plants on Terrafirmacraft soils

Dynamic trees - Totemic [version - 1.0.1 ]

  • red cedar cone - Does not plant on Terrafirmacraft soils

Dynamic trees - The Twilight forest [version - 1.1.4 ]

  • rainbow twilight oak acorn - Does not plant on Terrafirmacraft soils
  • sickly twilight oak acorn - Does not plant on Terrafirmacraft soils
  • robust twilight oak acorn - Does not plant on Terrafirmacraft soils
  • canopy seed - Does not plant on Terrafirmacraft soils
  • mangrove seed - Does not plant on Terrafirmacraft soils
  • darkwood seed - Does not plant on Terrafirmacraft soils
  • sorting seed - Does not plant on Terrafirmacraft soils
  • miner's seed - Does not plant on Terrafirmacraft soils
  • seed of transformation - Does not plant on Terrafirmacraft soils
  • seed of time - Does not plant on Terrafirmacraft soils

@Royal-Jelly
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I have not tested all of your other addons . . .

@Harleyoc1
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Since they seem to be mod-dependent I would expect it would be something to do with the order of the mods loading.

@supermassimo
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DT-TFC should then add the soils at the end of the loading sequence to ensure all trees are registered.
Best place would be CommonProxy postInit.
Here is the code i use, to make sure only trees that allow grass get (in this case, Aether Grass)

	public void postInit() {
		for (Species species : Species.REGISTRY){
			if (species.isAcceptableSoil(null, null, Blocks.GRASS.getDefaultState())){ //if normal grass is allowed, then aether grass and dirt should be too
				species.addAcceptableSoil(BlocksAether.aether_grass, BlocksAether.enchanted_aether_grass, BlocksAether.aether_dirt);
			}
		}
	}

@supermassimo
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Fixed in 0.9.13

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Labels
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