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Particles

Particle containers

Particle structures and functions are defined in Source/Particles/. WarpX uses the Particle class from AMReX for single particles. An ensemble of particles (e.g., a plasma species, or laser particles) is stored as a WarpXParticleContainer (see description below) in a per-box (and even per-tile on CPU) basis.

.. doxygenclass:: WarpXParticleContainer

Physical species are stored in PhysicalParticleContainer, that derives from WarpXParticleContainer. In particular, the main function to advance all particles in a physical species is PhysicalParticleContainer::Evolve (see below).

.. doxygenfunction:: PhysicalParticleContainer::Evolve
   :outline:

Finally, all particle species (physical plasma species PhysicalParticleContainer, photon species PhotonParticleContainer or non-physical species LaserParticleContainer) are stored in MultiParticleContainer. The class WarpX holds one instance of MultiParticleContainer as a member variable, called WarpX::mypc (where mypc stands for "my particle containers"):

.. doxygenclass:: MultiParticleContainer

Loop over particles

A typical loop over particles reads:

// pc is a std::unique_ptr<WarpXParticleContainer>
// Loop over MR levels
for (int lev = 0; lev <= finest_level; ++lev) {
    // Loop over particles, box by box
    for (WarpXParIter pti(*this, lev); pti.isValid(); ++pti) {
        // Do something on particles
        // [MY INNER LOOP]
    }
}

The innermost step [MY INNER LOOP] typically calls amrex::ParallelFor to perform operations on all particles in a portable way. For this reasons, the particle data needs to be converted in plain-old-data structures. The innermost loop in the code snippet above could look like:

// Get Array-Of-Struct particle data, also called data
// (x, y, z, id, cpu)
const auto& particles = pti.GetArrayOfStructs();
// Get Struct-Of-Array particle data, also called attribs
// (ux, uy, uz, w, Exp, Ey, Ez, Bx, By, Bz)
auto& attribs = pti.GetAttribs();
auto& Exp = attribs[PIdx::Ex];
// [...]
// Number of particles in this box
const long np = pti.numParticles();

Link fields and particles?

In WarpX, the loop over boxes through a MultiFab iterator MFIter and the loop over boxes through a ParticleContainer iterator WarpXParIter are consistent.

On a loop over boxes in a MultiFab (MFIter), it can be useful to access particle data on a GPU-friendly way. This can be done by:

// Index of grid (= box)
const int grid_id = mfi.index();
// Index of tile within the grid
const int tile_id = mfi.LocalTileIndex();
// Get GPU-friendly arrays of particle data
auto& ptile = GetParticles(lev)[std::make_pair(grid_id,tile_id)];
ParticleType* pp = particle_tile.GetArrayOfStructs()().data();
// Only need attribs (i.e., SoA data)
auto& soa = ptile.GetStructOfArrays();
// As an example, let's get the ux momentum
const ParticleReal * const AMREX_RESTRICT ux = soa.GetRealData(PIdx::ux).data();

On a loop over particles it can be useful to access the fields on the box we are looping over (typically when we use both field and particle data on the same box, for field gather or current deposition for instance). This is done for instance by adding this snippet in [MY INNER LOOP]:

// E is a reference to, say, WarpX::Efield_aux
// Get the Ex field on the grid
const FArrayBox& exfab = (*E[lev][0])[pti];
// Let's be generous and also get the underlying box (i.e., index info)
const Box& box = pti.validbox();

Main functions

.. doxygenfunction:: PhysicalParticleContainer::PushPX

.. doxygenfunction:: WarpXParticleContainer::DepositCurrent(amrex::Vector<std::array<std::unique_ptr<amrex::MultiFab>, 3>> &J, const amrex::Real dt, const amrex::Real relative_time)

Note

The current deposition is used both by PhysicalParticleContainer and LaserParticleContainer, so it is in the parent class WarpXParticleContainer.

Buffers

To reduce numerical artifacts at the boundary of a mesh-refinement patch, WarpX has an option to use buffers: When particles evolve on the fine level, they gather from the coarse level (e.g., Efield_cax, a copy of the aux data from the level below) if they are located on the fine level but fewer than WarpX::n_field_gather_buffer cells away from the coarse-patch boundary. Similarly, when particles evolve on the fine level, they deposit on the coarse level (e.g., Efield_cp) if they are located on the fine level but fewer than WarpX::n_current_deposition_buffer cells away from the coarse-patch boundary.

WarpX::gather_buffer_masks and WarpX::current_buffer_masks contain masks indicating if a cell is in the interior of the fine-resolution patch or in the buffers. Then, particles depending on this mask in

.. doxygenfunction:: PhysicalParticleContainer::PartitionParticlesInBuffers

Note

Buffers are complex!

Particle attributes

WarpX adds the following particle attributes by default to WarpX particles. These attributes are either stored in an Array-of-Struct (AoS) or Struct-of-Array (SoA) location of the AMReX particle containers. The data structures for those are either pre-described at compile-time (CT) or runtime (RT).

Attribute name int/real Description Where When Notes
position_x/y/z real Particle position. AoS CT  
cpu int CPU index where the particle was created. AoS CT  
id int CPU-local particle index where the particle was created. AoS CT  
ionizationLevel int Ion ionization level SoA RT Added when ionization physics is used.
opticalDepthQSR real QED: optical depth of the Quantum- Synchrotron process SoA RT Added when PICSAR QED physics is used.
opticalDepthBW real QED: optical depth of the Breit- Wheeler process SoA RT Added when PICSAR QED physics is used.

WarpX allows extra runtime attributes to be added to particle containers (through AddRealComp("attrname") or AddIntComp("attrname")). The attribute name can then be used to access the values of that attribute. For example, using a particle iterator, pti, to loop over the particles the command pti.GetAttribs(particle_comps["attrname"]).dataPtr(); will return the values of the "attrname" attribute.

User-defined integer or real attributes are initialized when particles are generated in AddPlasma(). The attribute is initialized with a required user-defined parser function. Please see the :ref:`input options <running-cpp-parameters-particle>` addIntegerAttributes and addRealAttributes for a user-facing documentation.

Commonly used runtime attributes are described in the table below and are all part of SoA particle storage:

Attribute name int/real Description Default value
prev_x/y/z real The coordinates of the particles at the previous timestep. user-defined
orig_x/y/z real The coordinates of the particles when they were created. user-defined

A Python example that adds runtime options can be found in :download:`Examples/Tests/particle_data_python <../../../Examples/Tests/particle_data_python/PICMI_inputs_prev_pos_2d.py>`

Note

Only use _ to separate components of vectors!