[Paranoia] Make EDSM plugin aware of any API limits #662
Labels
EDSM
enhancement
Plugins
Anything related to plugins
Staged
Feature Complete and in Testing for Next Release
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Milestone
I don't think the player API on EDSM actually implements rate limiting.
Presumably if Anthor ever did it would be the same 'leaky bucket' he uses on the non-player endpoints.
So, out of paranoia, let's make the EDSM plugin aware of those headers and do something about them, even if it's only log if the bucket gets near empty.
i.e. on the systems API:
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