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test.py
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test.py
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import direct.directbase.DirectStart
from direct.showbase.DirectObject import DirectObject
from pandac.PandaModules import WindowProperties
from math import pi, sin, cos
import sys
import time
from direct.showbase.ShowBase import ShowBase
#set up a loading screen
from direct.gui.OnscreenText import OnscreenText,TextNode
from direct.task import Task
from direct.actor.Actor import Actor
from direct.gui.OnscreenImage import OnscreenImage
from direct.interval.IntervalGlobal import Sequence
from panda3d.core import Point3
from panda3d.core import TransparencyAttrib
from pandac.PandaModules import WindowProperties
from direct.gui.OnscreenText import OnscreenText
from direct.gui.DirectGui import *
from panda3d.core import *
from panda3d.physics import *
class MyApp(ShowBase):
def __init__(self):
ShowBase.__init__(self)
# enable physics engine
self.enableParticles()
# take care of cursor shit
self.resetCursor()
# set up loading screen
self.loadingText=OnscreenText("Loading...",1,fg=(1,1,1,1),pos=(0,0),align=TextNode.ACenter,scale=.07,mayChange=1)
self.graphicsEngine.renderFrame() #render a frame otherwise the screen will remain black
self.graphicsEngine.renderFrame() #idem dito
self.graphicsEngine.renderFrame() #you need to do this because you didn't yet call run()
self.graphicsEngine.renderFrame() #run() automatically renders the frames for you
# get menu background music playing
self.loadingText.setText('Loading models/audio/sfx/menu_music.ogg')
self.graphicsEngine.renderFrame() #render a frame otherwise the screen will remain black
self.graphicsEngine.renderFrame() #idem dito
self.graphicsEngine.renderFrame() #you need to do this because you didn't yet call run()
self.graphicsEngine.renderFrame() #run() automatically renders the frames for you
menuMusic = self.loader.loadSfx("models/audio/sfx/menu_music.ogg")
menuMusic.setLoop(True)
menuMusic.play()
# set title window
props = WindowProperties( )
props.setTitle( 'Tokoyo Ghoul' )
self.win.requestProperties( props )
# Load the environment model.
self.loadingText.setText('Loading models/environment.egg.pz')
self.setBackgroundColor((0,1,1, .5))
self.graphicsEngine.renderFrame() #render a frame otherwise the screen will remain black
self.graphicsEngine.renderFrame() #idem dito
self.graphicsEngine.renderFrame() #you need to do this because you didn't yet call run()
self.graphicsEngine.renderFrame() #run() automatically renders the frames for you
self.scene = self.loader.loadModel("models/output.bam")
# Reparent the model to render.
self.scene.reparentTo(self.render)
# Apply scale and position transforms on the model.
self.scene.setScale(0.15, 0.15, 0.15)
self.scene.setPos(0, 0, 0)
# Add the spinCameraTask procedure to the task manager.
self.taskMgr.add(self.spinCameraTask, "SpinCameraTask")
# add fog and such
#myFog = Fog("titlefog")
#myFog.setColor((1,0,0,0.1))
#myFog.setExpDensity(0.3)
#self.render.setFog(myFog)
# Load and transform the didicus actor.
#self.pandaActor = Actor("models/camera",
#{"walk": "models/panda-walk4"})
self.loadingText.setText('Loading models/african.x')
self.graphicsEngine.renderFrame() #render a frame otherwise the screen will remain black
self.graphicsEngine.renderFrame() #idem dito
self.graphicsEngine.renderFrame() #you need to do this because you didn't yet call run()
self.graphicsEngine.renderFrame() #run() automatically renders the frames for you
self.pandaActor = Actor("models/camera")
self.pandaActor.setPos(10,-10,5)
self.pandaActor.setScale(0.5, 0.5, 0.5)
self.pandaActor.reparentTo(self.render)
# Loop its animation.
#self.pandaActor.loop("walk")
# Create the four lerp intervals needed for the panda to
# walk back and forth.
pandaPosInterval1 = self.pandaActor.posInterval(13,Point3(-10, -10, 5),startPos=Point3(0, 0, 5))
pandaPosInterval2 = self.pandaActor.posInterval(13,Point3(0, 0, 5),startPos=Point3(-10, -10, 5))
pandaHprInterval1 = self.pandaActor.hprInterval(3,Point3(180, 0, 0),startHpr=Point3(0, 0, 0))
pandaHprInterval2 = self.pandaActor.hprInterval(3,Point3(0, 0, 0),startHpr=Point3(180, 0, 0))
# Create and play the sequence that coordinates the intervals.
self.pandaPace = Sequence(pandaPosInterval1,pandaHprInterval1,pandaPosInterval2,pandaHprInterval2,name="pandaPace")
self.pandaPace.loop()
# Make the menu options
# Create a frame
self.startgamebutton = DirectButton(pos = (1, 0, -0.6),text = ("Play"),scale=.1, command=self.startGame)
self.exitbutton = DirectButton(pos = (1, 0, -0.74),text = ("Exit"),scale=.1, command=self.close)
# load the title image
self.loadingText.setText('Loading images/title.png')
self.graphicsEngine.renderFrame() #render a frame otherwise the screen will remain black
self.graphicsEngine.renderFrame() #idem dito
self.graphicsEngine.renderFrame() #you need to do this because you didn't yet call run()
self.graphicsEngine.renderFrame() #run() automatically renders the frames for you
# clean up loading screen
self.loadingText.cleanup()
# Define a procedure to move the camera.
def spinCameraTask(self, task):
angleDegrees = task.time * 6.0
angleRadians = angleDegrees * (pi / 180.0)
self.camera.setPos(75 * sin(angleRadians), -75 * cos(angleRadians), 20)
#self.camera.setPos(0, 0, 20)
self.camera.setHpr(angleDegrees, -10, 0)
return Task.cont
# Callback function to set text
def startGame(self):
print ("starting game")
# clear everything on the menu
self.scene.removeNode()
self.startgamebutton.removeNode()
self.exitbutton.removeNode()
# set cursor for first person shit
self.disableMouse()
#self.cursorShit()
# load the new place
# Load the environment model.
self.loadingText=OnscreenText("Loading...",1,fg=(1,1,1,1),pos=(0,0),align=TextNode.ACenter,scale=.07,mayChange=1)
self.loadingText.setText('Loading models/environment.egg.pz')
self.setBackgroundColor((0,0,0))
self.graphicsEngine.renderFrame() #render a frame otherwise the screen will remain black
self.graphicsEngine.renderFrame() #idem dito
self.graphicsEngine.renderFrame() #you need to do this because you didn't yet call run()
self.graphicsEngine.renderFrame() #run() automatically renders the frames for you
self.scene = self.loader.loadModel("models/output.bam")
# Reparent the model to render.
self.scene.reparentTo(self.render)
# Apply scale and position transforms on the model.
self.scene.setScale(1, 1, 1)
self.scene.setPos(0, 0, 0)
# clean up loading screen
self.loadingText.cleanup()
# remove camera rotation and enable other shit
self.taskMgr.remove("SpinCameraTask")
# load the model for first person camera
node = NodePath("PhysicsNode")
node.reparentTo(self.render)
an = ActorNode("girl")
anp = node.attachNewNode(an)
self.physicsMgr.attachPhysicalNode(an)
self.cameraModel = loader.loadModel("models/camera")
self.cameraModel.reparentTo(self.render) # inherit transforms
self.cameraModel.setEffect(CompassEffect.make(render)) # NOT inherit rotation
self.cameraModel.reparentTo(anp)
self.cameraModel.setPos(10,-10,30)
self.cameraModel.setScale(5, 5, 5)
self.camera.reparentTo(self.cameraModel)
self.camera.lookAt(self.cameraModel)
self.camera.setY(0) # camera distance from model
# start doing some gravity stuff
an.getPhysicsObject().setMass(136.077)
gravityFN = ForceNode('world-forces')
gravityFNP= self.render.attachNewNode(gravityFN)
gravityForce= LinearVectorForce(0,0,-.81) #gravity acceleration
gravityFN.addForce(gravityForce)
base.physicsMgr.addLinearForce(gravityForce)
# collisions
fromObject2 = self.scene.attachNewNode(CollisionNode('colNode'))
fromObject2.node().addSolid(CollisionBox(Point3(-100,-100,0), Point3(100,100,20)))
fromObject2.show()
fromObject = self.cameraModel.attachNewNode(CollisionNode('colNode'))
fromObject.node().addSolid(CollisionRay(0, 0, 0, 0, 0, -1))
lifter = CollisionHandlerFloor()
lifter.addCollider(fromObject, self.cameraModel)
self.keyMap = {"w" : False, "s" : False, "a" : False, "d" : False, "spacebar" : False}
self.accept("w", self.setKey, ["w", True])
self.accept("s", self.setKey, ["s", True])
self.accept("a", self.setKey, ["a", True])
self.accept("d", self.setKey, ["d", True])
self.accept("space", self.setKey, ["spacebar", True])
self.accept("w-up", self.setKey, ["w", False])
self.accept("s-up", self.setKey, ["s", False])
self.accept("a-up", self.setKey, ["a", False])
self.accept("d-up", self.setKey, ["d", False])
self.accept("space-up", self.setKey, ["spacebar", False])
self.cursorShit()
self.taskMgr.add(self.cameraControl, "Camera Control")
def close(self):
sys.exit()
def setKey(self, key, value):
self.keyMap[key] = value
def cameraControl(self, task):
dt = globalClock.getDt()
if(dt > .20):
return task.cont
if(self.mouseWatcherNode.hasMouse() == True):
mpos = self.mouseWatcherNode.getMouse()
self.camera.setP(mpos.getY() * 30)
self.camera.setH(mpos.getX() * -50)
if (mpos.getX() < 1.0 and mpos.getX() > -1.0 ):
self.cameraModel.setH(self.cameraModel.getH())
else:
self.cameraModel.setH(self.cameraModel.getH() + mpos.getX() * -1)
""" this task updates the mouse
md = self.win.getPointer(0)
x = md.getX()
y = md.getY()
if self.win.movePointer(0, self.win.getXSize()/2, self.win.getYSize()/2):
self.cameraModel.setH(self.cameraModel.getH() - (x - self.win.getXSize()/2)*0.01)
self.camera.setP(self.camera.getP() - (y - self.win.getYSize()/2)*0.01)"""
if(self.keyMap["w"] == True):
self.cameraModel.setY(self.cameraModel, 15 * dt)
print("camera moving forward")
return task.cont
elif(self.keyMap["s"] == True):
self.cameraModel.setY(self.cameraModel, -15 * dt)
print("camera moving backwards")
return task.cont
elif(self.keyMap["a"] == True):
self.cameraModel.setX(self.cameraModel, -10 * dt)
print("camera moving left")
return task.cont
elif(self.keyMap["d"] == True):
self.cameraModel.setX(self.cameraModel, 10 * dt)
print("camera moving right")
return task.cont
elif(self.keyMap["spacebar"] == True):
self.cameraModel.setZ(self.cameraModel, 10 * dt)
print("camera moving up")
return task.cont
else:
return task.cont
def cursorShit(self):
# To set relative mode and hide the cursor:
props = WindowProperties()
props.setCursorHidden(True)
props.setMouseMode(WindowProperties.M_confined)
self.win.requestProperties(props)
def resetCursor(self):
# To revert to normal mode:
props = WindowProperties()
props.setCursorHidden(False)
props.setMouseMode(WindowProperties.M_absolute)
self.win.requestProperties(props)
# load up the game menu
app = MyApp()
app.run()