/
cl_idsabovehead.lua
64 lines (56 loc) · 1.81 KB
/
cl_idsabovehead.lua
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local disPlayerNames = 5
playerDistances = {}
Citizen.CreateThread(function()
while true do
for id = 0, 255 do
if NetworkIsPlayerActive(id) then
if GetPlayerPed(id) ~= GetPlayerPed(-1) then
if (playerDistances[id] < disPlayerNames) then
x2, y2, z2 = table.unpack(GetEntityCoords(GetPlayerPed(id), true))
if NetworkIsPlayerTalking(id) then
DrawText3D(x2, y2, z2+1, GetPlayerServerId(id), 247,124,24)
else
DrawText3D(x2, y2, z2+1, GetPlayerServerId(id), 255,255,255)
end
end
end
end
end
Citizen.Wait(0)
end
end)
Citizen.CreateThread(function()
while true do
for id = 0, 255 do
if GetPlayerPed(id) ~= GetPlayerPed(-1) then
x1, y1, z1 = table.unpack(GetEntityCoords(GetPlayerPed(-1), true))
x2, y2, z2 = table.unpack(GetEntityCoords(GetPlayerPed(id), true))
distance = math.floor(GetDistanceBetweenCoords(x1, y1, z1, x2, y2, z2, true))
playerDistances[id] = distance
end
end
Citizen.Wait(1000)
end
end)
function DrawText3D(x,y,z, text, r,g,b)
local onScreen,_x,_y=World3dToScreen2d(x,y,z)
local px,py,pz=table.unpack(GetGameplayCamCoords())
local dist = GetDistanceBetweenCoords(px,py,pz, x,y,z, 1)
local scale = (1/dist)*2
local fov = (1/GetGameplayCamFov())*100
local scale = scale*fov
if onScreen then
SetTextScale(0.0*scale, 0.55*scale)
SetTextFont(0)
SetTextProportional(1)
SetTextColour(r, g, b, 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(2, 0, 0, 0, 150)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
DrawText(_x,_y)
end
end