/
ImageMap.Designer.cs
65 lines (55 loc) · 1.88 KB
/
ImageMap.Designer.cs
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namespace EWSoftware.ImageMaps.Windows.Forms
{
partial class ImageMap
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing)
{
this.Animate(false);
// Dispose of our stuff too
if(gPanel != null)
gPanel.Dispose();
if(pathData != null)
{
pathData.Dispose();
pathData = null;
}
// NOTE: Do not dispose of the old image. If it's a project resource, it will cause a crash
// later if re-used as the project won't expect it to have been disposed.
if(components != null)
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
// <summary>
// Required method for Designer support - do not modify
// the contents of this method with the code editor.
// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.toolTip = new System.Windows.Forms.ToolTip(this.components);
this.SuspendLayout();
//
// ImageMap
//
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
this.AutoScroll = true;
this.Name = "ImageMap";
this.Size = new System.Drawing.Size(200, 112);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.ToolTip toolTip;
}
}