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uci.cpp
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uci.cpp
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <iostream>
#include <sstream>
#include <string>
#include "evaluate.h"
#include "movegen.h"
#include "position.h"
#include "search.h"
#include "thread.h"
#include "timeman.h"
#include "uci.h"
using namespace std;
extern void benchmark(const Position& pos, istream& is);
namespace {
// FEN string of the initial position, normal chess
const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
// Stack to keep track of the position states along the setup moves (from the
// start position to the position just before the search starts). Needed by
// 'draw by repetition' detection.
Search::StateStackPtr SetupStates;
// position() is called when engine receives the "position" UCI command.
// The function sets up the position described in the given FEN string ("fen")
// or the starting position ("startpos") and then makes the moves given in the
// following move list ("moves").
void position(Position& pos, istringstream& is) {
Move m;
string token, fen;
is >> token;
if (token == "startpos")
{
fen = StartFEN;
is >> token; // Consume "moves" token if any
}
else if (token == "fen")
while (is >> token && token != "moves")
fen += token + " ";
else
return;
pos.set(fen, Options["UCI_Chess960"], Threads.main());
SetupStates = Search::StateStackPtr(new std::stack<StateInfo>);
// Parse move list (if any)
while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
{
SetupStates->push(StateInfo());
pos.do_move(m, SetupStates->top(), pos.gives_check(m, CheckInfo(pos)));
}
}
// setoption() is called when engine receives the "setoption" UCI command. The
// function updates the UCI option ("name") to the given value ("value").
void setoption(istringstream& is) {
string token, name, value;
is >> token; // Consume "name" token
// Read option name (can contain spaces)
while (is >> token && token != "value")
name += string(" ", name.empty() ? 0 : 1) + token;
// Read option value (can contain spaces)
while (is >> token)
value += string(" ", value.empty() ? 0 : 1) + token;
if (Options.count(name))
Options[name] = value;
else
sync_cout << "No such option: " << name << sync_endl;
}
// go() is called when engine receives the "go" UCI command. The function sets
// the thinking time and other parameters from the input string, then starts
// the search.
void go(const Position& pos, istringstream& is) {
Search::LimitsType limits;
string token;
limits.startTime = now(); // As early as possible!
while (is >> token)
if (token == "searchmoves")
while (is >> token)
limits.searchmoves.push_back(UCI::to_move(pos, token));
else if (token == "wtime") is >> limits.time[WHITE];
else if (token == "btime") is >> limits.time[BLACK];
else if (token == "winc") is >> limits.inc[WHITE];
else if (token == "binc") is >> limits.inc[BLACK];
else if (token == "movestogo") is >> limits.movestogo;
else if (token == "depth") is >> limits.depth;
else if (token == "nodes") is >> limits.nodes;
else if (token == "movetime") is >> limits.movetime;
else if (token == "mate") is >> limits.mate;
else if (token == "infinite") limits.infinite = 1;
else if (token == "ponder") limits.ponder = 1;
Threads.start_thinking(pos, limits, SetupStates);
}
} // namespace
/// UCI::loop() waits for a command from stdin, parses it and calls the appropriate
/// function. Also intercepts EOF from stdin to ensure gracefully exiting if the
/// GUI dies unexpectedly. When called with some command line arguments, e.g. to
/// run 'bench', once the command is executed the function returns immediately.
/// In addition to the UCI ones, also some additional debug commands are supported.
void UCI::loop(int argc, char* argv[]) {
Position pos(StartFEN, false, Threads.main()); // The root position
string token, cmd;
for (int i = 1; i < argc; ++i)
cmd += std::string(argv[i]) + " ";
do {
if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input or EOF
cmd = "quit";
istringstream is(cmd);
token.clear(); // getline() could return empty or blank line
is >> skipws >> token;
// The GUI sends 'ponderhit' to tell us to ponder on the same move the
// opponent has played. In case Signals.stopOnPonderhit is set we are
// waiting for 'ponderhit' to stop the search (for instance because we
// already ran out of time), otherwise we should continue searching but
// switching from pondering to normal search.
if ( token == "quit"
|| token == "stop"
|| (token == "ponderhit" && Search::Signals.stopOnPonderhit))
{
Search::Signals.stop = true;
Threads.main()->start_searching(true); // Could be sleeping
}
else if (token == "ponderhit")
Search::Limits.ponder = 0; // Switch to normal search
else if (token == "uci")
sync_cout << "id name " << engine_info(true)
<< "\n" << Options
<< "\nuciok" << sync_endl;
else if (token == "ucinewgame")
{
Search::clear();
Time.availableNodes = 0;
}
else if (token == "isready") sync_cout << "readyok" << sync_endl;
else if (token == "go") go(pos, is);
else if (token == "position") position(pos, is);
else if (token == "setoption") setoption(is);
// Additional custom non-UCI commands, useful for debugging
else if (token == "flip") pos.flip();
else if (token == "bench") benchmark(pos, is);
else if (token == "d") sync_cout << pos << sync_endl;
else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
else if (token == "perft")
{
int depth;
stringstream ss;
is >> depth;
ss << Options["Hash"] << " "
<< Options["Threads"] << " " << depth << " current perft";
benchmark(pos, ss);
}
else
sync_cout << "Unknown command: " << cmd << sync_endl;
} while (token != "quit" && argc == 1); // Passed args have one-shot behaviour
Threads.main()->wait_for_search_finished();
}
/// UCI::value() converts a Value to a string suitable for use with the UCI
/// protocol specification:
///
/// cp <x> The score from the engine's point of view in centipawns.
/// mate <y> Mate in y moves, not plies. If the engine is getting mated
/// use negative values for y.
string UCI::value(Value v) {
stringstream ss;
if (abs(v) < VALUE_MATE - MAX_PLY)
ss << "cp " << v * 100 / PawnValueEg;
else
ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
return ss.str();
}
/// UCI::square() converts a Square to a string in algebraic notation (g1, a7, etc.)
std::string UCI::square(Square s) {
return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) };
}
/// UCI::move() converts a Move to a string in coordinate notation (g1f3, a7a8q).
/// The only special case is castling, where we print in the e1g1 notation in
/// normal chess mode, and in e1h1 notation in chess960 mode. Internally all
/// castling moves are always encoded as 'king captures rook'.
string UCI::move(Move m, bool chess960) {
Square from = from_sq(m);
Square to = to_sq(m);
if (m == MOVE_NONE)
return "(none)";
if (m == MOVE_NULL)
return "0000";
if (type_of(m) == CASTLING && !chess960)
to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
string move = UCI::square(from) + UCI::square(to);
if (type_of(m) == PROMOTION)
move += " pnbrqk"[promotion_type(m)];
return move;
}
/// UCI::to_move() converts a string representing a move in coordinate notation
/// (g1f3, a7a8q) to the corresponding legal Move, if any.
Move UCI::to_move(const Position& pos, string& str) {
if (str.length() == 5) // Junior could send promotion piece in uppercase
str[4] = char(tolower(str[4]));
for (const auto& m : MoveList<LEGAL>(pos))
if (str == UCI::move(m, pos.is_chess960()))
return m;
return MOVE_NONE;
}