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LCFTrans as a command #163

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Br4ssman opened this issue Mar 6, 2021 · 1 comment
Open

LCFTrans as a command #163

Br4ssman opened this issue Mar 6, 2021 · 1 comment

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@Br4ssman
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Br4ssman commented Mar 6, 2021

1st of all: Great job about that!

I have seen that at the moment the use of this type of translation is available from the default menu screen.

Perhaps it would be interesting, if possible, to be able to show the possible translations where the game developer needs them, as an exclusive EasyRPG Editor command.

This way we could see the functionality in custom menu/title screens and the possibility to make an in-game language change.

Thanks in advance.

@Ghabry
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Ghabry commented Mar 6, 2021

I was already thinking about event commands related to translation.

The translation feature should be also a part of the editor someday. E.g. all the text fields should have an extra button for managing there corresponding translation.

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