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ldb_animationtiming.cpp
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ldb_animationtiming.cpp
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
* --------------------------------------
*
* This file is part of liblcf. Copyright (c) 2017 liblcf authors.
* https://github.com/EasyRPG/liblcf - https://easyrpg.org
*
* liblcf is Free/Libre Open Source Software, released under the MIT License.
* For the full copyright and license information, please view the COPYING
* file that was distributed with this source code.
*/
// Headers
#include "ldb_reader.h"
#include "ldb_chunks.h"
#include "reader_struct.h"
// Read AnimationTiming.
#define LCF_CHUNK_SUFFIX LDB_Reader
#define LCF_CURRENT_STRUCT AnimationTiming
LCF_STRUCT_FIELDS_BEGIN()
LCF_STRUCT_TYPED_FIELD(int32_t, frame),
LCF_STRUCT_TYPED_FIELD(RPG::Sound, se),
LCF_STRUCT_TYPED_FIELD(int32_t, flash_scope),
LCF_STRUCT_TYPED_FIELD(int32_t, flash_red),
LCF_STRUCT_TYPED_FIELD(int32_t, flash_green),
LCF_STRUCT_TYPED_FIELD(int32_t, flash_blue),
LCF_STRUCT_TYPED_FIELD(int32_t, flash_power),
LCF_STRUCT_TYPED_FIELD(int32_t, screen_shake),
LCF_STRUCT_FIELDS_END()
#undef LCF_CURRENT_STRUCT
#undef LCF_CHUNK_SUFFIX