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ldb_terrain.cpp
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ldb_terrain.cpp
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
* --------------------------------------
*
* This file is part of liblcf. Copyright (c) 2017 liblcf authors.
* https://github.com/EasyRPG/liblcf - https://easyrpg.org
*
* liblcf is Free/Libre Open Source Software, released under the MIT License.
* For the full copyright and license information, please view the COPYING
* file that was distributed with this source code.
*/
// Headers
#include "ldb_reader.h"
#include "ldb_chunks.h"
#include "reader_struct.h"
// Read Terrain.
#define LCF_CHUNK_SUFFIX LDB_Reader
#define LCF_CURRENT_STRUCT Terrain
LCF_STRUCT_FIELDS_BEGIN()
LCF_STRUCT_TYPED_FIELD(std::string, name),
LCF_STRUCT_TYPED_FIELD(int32_t, damage),
LCF_STRUCT_TYPED_FIELD(int32_t, encounter_rate),
LCF_STRUCT_TYPED_FIELD(std::string, background_name),
LCF_STRUCT_TYPED_FIELD(bool, boat_pass),
LCF_STRUCT_TYPED_FIELD(bool, ship_pass),
LCF_STRUCT_TYPED_FIELD(bool, airship_pass),
LCF_STRUCT_TYPED_FIELD(bool, airship_land),
LCF_STRUCT_TYPED_FIELD(int32_t, bush_depth),
LCF_STRUCT_TYPED_FIELD(RPG::Sound, footstep),
LCF_STRUCT_TYPED_FIELD(bool, on_damage_se),
LCF_STRUCT_TYPED_FIELD(int32_t, background_type),
LCF_STRUCT_TYPED_FIELD(std::string, background_a_name),
LCF_STRUCT_TYPED_FIELD(bool, background_a_scrollh),
LCF_STRUCT_TYPED_FIELD(bool, background_a_scrollv),
LCF_STRUCT_TYPED_FIELD(int32_t, background_a_scrollh_speed),
LCF_STRUCT_TYPED_FIELD(int32_t, background_a_scrollv_speed),
LCF_STRUCT_TYPED_FIELD(bool, background_b),
LCF_STRUCT_TYPED_FIELD(std::string, background_b_name),
LCF_STRUCT_TYPED_FIELD(bool, background_b_scrollh),
LCF_STRUCT_TYPED_FIELD(bool, background_b_scrollv),
LCF_STRUCT_TYPED_FIELD(int32_t, background_b_scrollh_speed),
LCF_STRUCT_TYPED_FIELD(int32_t, background_b_scrollv_speed),
LCF_STRUCT_TYPED_FIELD(RPG::Terrain::Flags, special_flags),
LCF_STRUCT_TYPED_FIELD(int32_t, special_back_party),
LCF_STRUCT_TYPED_FIELD(int32_t, special_back_enemies),
LCF_STRUCT_TYPED_FIELD(int32_t, special_lateral_party),
LCF_STRUCT_TYPED_FIELD(int32_t, special_lateral_enemies),
LCF_STRUCT_TYPED_FIELD(int32_t, grid_location),
LCF_STRUCT_TYPED_FIELD(int32_t, grid_a),
LCF_STRUCT_TYPED_FIELD(int32_t, grid_b),
LCF_STRUCT_TYPED_FIELD(int32_t, grid_c),
LCF_STRUCT_FIELDS_END()
#undef LCF_CURRENT_STRUCT
#undef LCF_CHUNK_SUFFIX