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lsd_savepicture.cpp
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lsd_savepicture.cpp
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
* --------------------------------------
*
* This file is part of liblcf. Copyright (c) 2017 liblcf authors.
* https://github.com/EasyRPG/liblcf - https://easyrpg.org
*
* liblcf is Free/Libre Open Source Software, released under the MIT License.
* For the full copyright and license information, please view the COPYING
* file that was distributed with this source code.
*/
// Headers
#include "lsd_reader.h"
#include "lsd_chunks.h"
#include "reader_struct.h"
// Read SavePicture.
#define LCF_CHUNK_SUFFIX LSD_Reader
#define LCF_CURRENT_STRUCT SavePicture
LCF_STRUCT_FIELDS_BEGIN()
LCF_STRUCT_TYPED_FIELD(std::string, name),
LCF_STRUCT_TYPED_FIELD(double, start_x),
LCF_STRUCT_TYPED_FIELD(double, start_y),
LCF_STRUCT_TYPED_FIELD(double, current_x),
LCF_STRUCT_TYPED_FIELD(double, current_y),
LCF_STRUCT_TYPED_FIELD(bool, fixed_to_map),
LCF_STRUCT_TYPED_FIELD(double, current_magnify),
LCF_STRUCT_TYPED_FIELD(double, current_top_trans),
LCF_STRUCT_TYPED_FIELD(bool, transparency),
LCF_STRUCT_TYPED_FIELD(double, current_red),
LCF_STRUCT_TYPED_FIELD(double, current_green),
LCF_STRUCT_TYPED_FIELD(double, current_blue),
LCF_STRUCT_TYPED_FIELD(double, current_sat),
LCF_STRUCT_TYPED_FIELD(int32_t, effect_mode),
LCF_STRUCT_TYPED_FIELD(double, current_effect),
LCF_STRUCT_TYPED_FIELD(double, current_bot_trans),
LCF_STRUCT_TYPED_FIELD(int32_t, spritesheet_cols),
LCF_STRUCT_TYPED_FIELD(int32_t, spritesheet_rows),
LCF_STRUCT_TYPED_FIELD(int32_t, spritesheet_frame),
LCF_STRUCT_TYPED_FIELD(int32_t, spritesheet_speed),
LCF_STRUCT_TYPED_FIELD(int32_t, frames),
LCF_STRUCT_TYPED_FIELD(bool, spritesheet_play_once),
LCF_STRUCT_TYPED_FIELD(int32_t, map_layer),
LCF_STRUCT_TYPED_FIELD(int32_t, battle_layer),
LCF_STRUCT_TYPED_FIELD(RPG::SavePicture::Flags, flags),
LCF_STRUCT_TYPED_FIELD(double, finish_x),
LCF_STRUCT_TYPED_FIELD(double, finish_y),
LCF_STRUCT_TYPED_FIELD(int32_t, finish_magnify),
LCF_STRUCT_TYPED_FIELD(int32_t, finish_top_trans),
LCF_STRUCT_TYPED_FIELD(int32_t, finish_bot_trans),
LCF_STRUCT_TYPED_FIELD(int32_t, finish_red),
LCF_STRUCT_TYPED_FIELD(int32_t, finish_green),
LCF_STRUCT_TYPED_FIELD(int32_t, finish_blue),
LCF_STRUCT_TYPED_FIELD(int32_t, finish_sat),
LCF_STRUCT_TYPED_FIELD(int32_t, finish_effect),
LCF_STRUCT_TYPED_FIELD(int32_t, time_left),
LCF_STRUCT_TYPED_FIELD(double, current_rotation),
LCF_STRUCT_TYPED_FIELD(int32_t, current_waver),
LCF_STRUCT_FIELDS_END()
#undef LCF_CURRENT_STRUCT
#undef LCF_CHUNK_SUFFIX