-
Notifications
You must be signed in to change notification settings - Fork 51
/
rpg_database.h
65 lines (61 loc) · 1.63 KB
/
rpg_database.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
/* !!!! GENERATED FILE - DO NOT EDIT !!!!
* --------------------------------------
*
* This file is part of liblcf. Copyright (c) 2017 liblcf authors.
* https://github.com/EasyRPG/liblcf - https://easyrpg.org
*
* liblcf is Free/Libre Open Source Software, released under the MIT License.
* For the full copyright and license information, please view the COPYING
* file that was distributed with this source code.
*/
#ifndef LCF_RPG_DATABASE_H
#define LCF_RPG_DATABASE_H
// Headers
#include <stdint.h>
#include <vector>
#include "rpg_actor.h"
#include "rpg_animation.h"
#include "rpg_attribute.h"
#include "rpg_battlecommands.h"
#include "rpg_battleranimation.h"
#include "rpg_chipset.h"
#include "rpg_class.h"
#include "rpg_commonevent.h"
#include "rpg_enemy.h"
#include "rpg_item.h"
#include "rpg_skill.h"
#include "rpg_state.h"
#include "rpg_switch.h"
#include "rpg_system.h"
#include "rpg_terms.h"
#include "rpg_terrain.h"
#include "rpg_troop.h"
#include "rpg_variable.h"
/**
* RPG::Database class.
*/
namespace RPG {
class Database {
public:
std::vector<Actor> actors;
std::vector<Skill> skills;
std::vector<Item> items;
std::vector<Enemy> enemies;
std::vector<Troop> troops;
std::vector<Terrain> terrains;
std::vector<Attribute> attributes;
std::vector<State> states;
std::vector<Animation> animations;
std::vector<Chipset> chipsets;
Terms terms;
System system;
std::vector<Switch> switches;
std::vector<Variable> variables;
std::vector<CommonEvent> commonevents;
int32_t version = 0;
BattleCommands battlecommands;
std::vector<Class> classes;
std::vector<BattlerAnimation> battleranimations;
};
}
#endif