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rpg_save.h
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rpg_save.h
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
* --------------------------------------
*
* This file is part of liblcf. Copyright (c) 2017 liblcf authors.
* https://github.com/EasyRPG/liblcf - https://easyrpg.org
*
* liblcf is Free/Libre Open Source Software, released under the MIT License.
* For the full copyright and license information, please view the COPYING
* file that was distributed with this source code.
*/
#ifndef LCF_RPG_SAVE_H
#define LCF_RPG_SAVE_H
// Headers
#include <stdint.h>
#include <vector>
#include "rpg_saveactor.h"
#include "rpg_savecommonevent.h"
#include "rpg_saveeventdata.h"
#include "rpg_saveinventory.h"
#include "rpg_savemapinfo.h"
#include "rpg_savepartylocation.h"
#include "rpg_savepicture.h"
#include "rpg_savescreen.h"
#include "rpg_savesystem.h"
#include "rpg_savetarget.h"
#include "rpg_savetitle.h"
#include "rpg_savevehiclelocation.h"
/**
* RPG::Save class.
*/
namespace RPG {
class Save {
public:
void Setup();
SaveTitle title;
SaveSystem system;
SaveScreen screen;
std::vector<SavePicture> pictures;
SavePartyLocation party_location;
SaveVehicleLocation boat_location;
SaveVehicleLocation ship_location;
SaveVehicleLocation airship_location;
std::vector<SaveActor> actors;
SaveInventory inventory;
std::vector<SaveTarget> targets;
SaveMapInfo map_info;
int32_t panorama_data = -1;
SaveEventData events;
std::vector<SaveCommonEvent> common_events;
};
}
#endif