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rpg_savescreen.h
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rpg_savescreen.h
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
* --------------------------------------
*
* This file is part of liblcf. Copyright (c) 2017 liblcf authors.
* https://github.com/EasyRPG/liblcf - https://easyrpg.org
*
* liblcf is Free/Libre Open Source Software, released under the MIT License.
* For the full copyright and license information, please view the COPYING
* file that was distributed with this source code.
*/
#ifndef LCF_RPG_SAVESCREEN_H
#define LCF_RPG_SAVESCREEN_H
// Headers
#include <stdint.h>
/**
* RPG::SaveScreen class.
*/
namespace RPG {
class SaveScreen {
public:
int32_t tint_finish_red = 100;
int32_t tint_finish_green = 100;
int32_t tint_finish_blue = 100;
int32_t tint_finish_sat = 100;
double tint_current_red = 100.0;
double tint_current_green = 100.0;
double tint_current_blue = 100.0;
double tint_current_sat = 100.0;
int32_t tint_time_left = 0;
bool flash_continuous = false;
int32_t flash_red = 0;
int32_t flash_green = 0;
int32_t flash_blue = 0;
double flash_current_level = 0.0;
int32_t flash_time_left = 0;
bool shake_continuous = false;
int32_t shake_strength = 0;
int32_t shake_speed = 0;
int32_t shake_position = 0;
int32_t shake_position_y = 0;
int32_t shake_time_left = 0;
int32_t pan_x = 0;
int32_t pan_y = 0;
int32_t battleanim_id = 0;
int32_t battleanim_target = 0;
int32_t battleanim_frame = 0;
int32_t unknown_2e_battleanim_active = 0;
bool battleanim_global = false;
int32_t weather = 0;
int32_t weather_strength = 0;
};
}
#endif