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diy_glossary.txt
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diy_glossary.txt
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// This diy_glossary file has come with Lurcolm's Crafts Collection
// Commented out the bows and I made weaponsmaking far more skill based
[SUBMENU_START:weapon]
.Stone-axe. [effort:2] [phys:arms,hands] *CARPENTRY* /3h/
{Stone} [remove] [noquality]
{Slender trunk} [remove] [noquality]
{Rope} [remove]
{Knife}
.Stone knife. [effort:2] [phys:hands] /90/ %-35% *CARPENTRY*
{Rock} '+for blade' [remove] [noquality]
{Rock} '+for knapping' [noquality]
.Club. [effort:2] [phys:arms,one-armed] *CARPENTRY* /30/
{Slender trunk} [remove] [noquality]
{Cutting weapon} <Axe>
.Javelin. [effort:1] [phys:hands,one-armed] *CARPENTRY* /30/ [patch]
{Staff} [remove] [patchwise]
{Cutting weapon} <Axe>
{Fire} '+(for hardening the head)'
[POINT_ATTACK:5]
// Attack lowered from 6.
// Buoidda's boneworking - Bone spear now equals former javelin damage with added blunt damage.
.Stone Spear. "Spear" [effort:2] [phys:arms,hands] *CARPENTRY* /3h/
{Stone} '+for blade' [remove] [noquality]
{Stone} '+For grinding an edge' [noquality]
{Rock} '+for knapping' [noquality]
{slender tree trunk} [remove] [noquality]
{Rope} [remove]
{Knife}
[BLUNT_ATTACK:3]
[POINT_ATTACK:6]
[TILEGFX:llc-stnspear]
//Lurolm's Modifications
.Wooden Maul. "maul" [effort:3] [phys:arms,hands] *Carpentry* /5h/
{log} [remove] [ground] [noquality]
{axe} <handaxe> '+for cutting rough shape'
{axe} <Carving Axe> '+for refining shape'
{fire} '+for hardening'
//Lurolm's Modifications
.Small flail. "Small Flail" [effort:2] [phys:arms,one-armed] *CARPENTRY* /60/ %30% |-1|
{Slender trunk} [remove]
{Rope} [remove]
{Axe} <Carving axe>
{Knife}
//Lurolm's Modifications
[SUBMENU_END:weapon]
.Paw-board fox trap. [effort:2] [phys:arms,one-armed] *TRAPPING* /60/ %25% |-1|
{Board} [remove]
{Axe} <Carving axe>
{Knife}
.Loop snare. [effort:0] [phys:hands,one-armed] *TRAPPING* /10/ %15% |-2|
{*Cord} [remove] 'Cord'
// Tying equipment changed to Cord
[SUBMENU_START:utility article]
.Grainflail. [effort:2] [phys:arms,one-armed] *CARPENTRY* /120/ %30% |-1|
{Slender trunk} [remove]
{*rope} [remove]
{Axe} <Carving axe>
{Knife}
.Wooden cup. [effort:2] [phys:arms,one-armed] *CARPENTRY* /60/ %20% |-1|
.Wooden bowl. [effort:2] [phys:arms,one-armed] *CARPENTRY* /120/ %20%
{Block of wood} [remove]
{Axe} <Carving axe>
{Knife}
.Cord. [effort:1] [phys:hands,one-armed] *COMMON* [patch:5] /30/ %50% |-2|
{Cloth} #0.5# [remove] [patchwise]
{Knife}
.Bandage. [effort:1] [phys:hands,one-armed] *COMMON* [noquality] [patch:10]
{Cloth} #1# [remove] [patchwise]
{Cutting weapon or by hand}
.Leather rope. [effort:1] [phys:arms,one-armed] *COMMON* /60/ %50% |-1| [patch:5]
{Leather} #1# [remove] [patchwise]
{Knife}
{Water} #1# [remove] [patchwise]
.Torch. [effort:0] [phys:hands,one-armed] [noquality] *COMMON* /30/ %50% |0| [patch:5]
{Branch} (10) [remove] [patchwise]
.Wooden shovel. [effort:2] [phys:arms,stance] *CARPENTRY* /240/ %10%
{Block of wood} [remove]
{Axe} <Handaxe> 'An axe for rough cutting'
{Axe} <Carving axe> 'An axe for finishing the shape'
{Knife}
.Skin. [effort:1] [phys:hands] *COMMON* /120/ %40%
{Leather} #4# [remove]
{Knife}
{*Cord} [remove] 'Cord'
// Tying equipment changed to Cord
.Wooden comb. "Hunting horn" [effort:1] [phys:hands,one-armed] *CARPENTRY* %-20% /3h/
{block of wood} 1 [remove] [noquality] '+Wooden Block'
{Axe}<Carving axe>
{Knife}<Small knife>
[MATERIAL:wood]
[PRICE:2.5]
[TILEGFX:lcc-wcomb]
//Lurolm's Modifications
.Wooden hook. "Hunting Horn" [effort:1] [phys: hand, arm] *CARPENTRY* /1h/
{block of wood} 1 [remove] [noquality] '+Wooden Block'
{Axe}<Carving axe>
{Knife}<Small knife>
[MATERIAL:wood]
[PRICE:2.5]
[TILEGFX:lcc-hook]
//Lurolm's Modifications
[SUBMENU_END:utility article]
[SUBMENU_START:lumber]
.Wooden stake. [effort:1] [phys:arms,one-armed] *TIMBERCRAFT* (8) /30/ %40% |-2| [patch]
.Staff. [effort:1] [phys:arms,one-armed] *TIMBERCRAFT* /15/ %60% |-2| [patch]
{Cutting weapon}<Axe>
{Slender trunk} [remove] [patchwise]
[SUBMENU_END:lumber]
[SUBMENU_START:transport]
.Paddle. [effort:2] [phys:arms,one-armed] *CARPENTRY* /90/ %30%
{Board} [remove]
{Axe}
[BLUNT_ATTACK:3]
[EDGE_ATTACK:-1]
[POINT_ATTACK:-1]
[AD_CLASS:2/2]
.Skis. [effort:2] [phys:arms,stance] *CARPENTRY* /320/ |2|
{Board} (2) [remove]
{Axe} <Carving axe>
{Knife}
{Animal hide} #4# [remove]
{Tying equipment} (2) [remove]
.Ski stick. [effort:1] [phys:hands,one-armed] *CARPENTRY* /60/
{Slender trunk} [remove]
{Axe}
{Leather} #1# [remove]
.Raft. [effort:3] [phys:stance,arms] *COMMON* /80/
{Tree trunk} (3) [remove]
{Rope} (3) [remove]
{Cutting weapon} <Axe>
[WEIGHT:1200]
// Weight changed from vanilla
.Sesta. [effort:2] [phys:hands,one-armed] *COMMON* /25/ %50% |-2|
{Cutting weapon}<Axe>
{Slender trunk} [remove]
[SUBMENU_END:transport]