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diy_s_Buoidda's ironworking.txt
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diy_s_Buoidda's ironworking.txt
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// Part of Buoidda's crafts 1.5+
// Edited the whetstone to make it that you can grand one stone against the other
[SUBMENU_START:lumber]
.Axe haft. "Hunting horn" [effort:2] [phys:arms,hands,stance] *TIMBERCRAFT* %10% |-2| /30/ [patch:4]
{Split trunk} [remove] [patchwise] 'Split birch trunk'
{Axe}<Carving axe> [noquality]
{Knife}<Small knife>
[MATERIAL:wood]
[WEIGHT:1]
[TILEGFX:bc-axehaft]
[SUBMENU_END:lumber]
[SUBMENU_START:Toolmaking]
.Small knife. [effort:1] [phys:arms,hands] *CARPENTRY* /60/
{Iron small knife blade} [remove]
{Branch} [remove] [noquality] '+for a handle'
{Knife} <Small knife> [noquality] '+for shaping the handle'
{Whetstone} [noquality] '+for final sharpening'
.Broad knife. [effort:1] [phys:arms,hands] *CARPENTRY* /2h/
{Iron large knife blade} [remove]
{Branch} [remove] [noquality] '+for a handle'
{Knife} <Small knife> [noquality] '+for shaping the handle'
{Whetstone} [noquality] '+for final sharpening'
.Handaxe. [effort:1] [phys:arms,hands] *CARPENTRY* /3h/
.Carving axe. [effort:1] [phys:arms,hands] *CARPENTRY* /3h/
{*small axehead} [remove] 'Small axehead'
{*Axe haft} [remove] 'Axe haft'
//{*antler} #0.2# [remove] [noquality] 'antler for a wedge'
{Knife} <Small knife> '+for fitting the axehead'
{Whetstone} [noquality] '+for final sharpening'
.Woodsman's axe. [effort:1] [phys:arms,hands] *CARPENTRY* /4h/
.Broad axe. [effort:1] [phys:arms,hands] *CARPENTRY* /4h/
.Splitting axe. [effort:1] [phys:arms,hands] *CARPENTRY* /4h/
{*large axehead} [remove] 'Large axehead'
{Axe haft} [remove]
//{*antler} #0.2# [remove] [noquality] 'antler for a wedge'
{Knife} <Small knife> '+for fitting the axehead'
{Whetstone} [noquality] '+for final sharpening'
.Sickle. [effort:1] [phys:arms,hands] *CARPENTRY* /3h/
{Iron sickle blade} [remove]
{Branch} [remove] [noquality] '+for a handle'
{Knife} [noquality]
{Whetstone} [noquality] '+for final sharpening'
.Shovel. [effort:1] [phys:arms,hands] *CARPENTRY* /1h/
{Iron shovel blade} [remove]
{Board} [remove] 'Birch board for handle material'
{Axe} [noquality]
{Knife} <Small knife>
.Stone hammer. "Mace" [effort:2] [phys:arms,hands] *CARPENTRY* %-30% /6h/
{Stone} [remove] [noquality] '+for head'
{Stone} [noquality] '+for grinding'
{Rock} [noquality] '+for knapping'
{Pitch glue} [remove] [noquality]
{Fire} [noquality] '+to apply glue'
{Rope} [remove]
{Axe haft} [remove]
[BLUNT_ATTACK:5]
[EDGE_ATTACK:-1]
[POINT_ATTACK:-1]
[AD_CLASS:1/0]
[MATERIAL:stone]
[WEIGHT:3]
[PRICE:5]
[TILEGFX:bc-hammer]
.Iron hammer. "Mace" [effort:3] [phys:arms,hands,stance] *TIMBERCRAFT* /8h/
{*iron*} #2# [remove] 'Iron for the head'
{*forge*} [noquality] 'Forge or furnace'
{Charcoal} (6) [remove] [noquality]
{Bellows}
{*anvil*} [noquality] 'Anvil nearby'
{*hammer} [noquality] 'Hammer'
{Wooden tub of water} [noquality] 'Tub of water for quenching'
{Axe haft} [remove]
[BLUNT_ATTACK:6]
[EDGE_ATTACK:-1]
[POINT_ATTACK:-1]
[AD_CLASS:1/0]
[MATERIAL:iron]
[WEIGHT:3]
[PRICE:20]
[TILEGFX:bc-hammer]
.Bellows. "Hunting horn" [effort:2] [phys:arms,hands] *CARPENTRY* /4h/
{Board} (4) [remove]
{Slender trunk} [remove] [noquality]
{Leather} #4# [remove]
{Axe}<Carving axe> [noquality]
{Knife}<Small knife>
[MATERIAL:wood]
[WEIGHT:70]
[PRICE:20]
[TILEGFX:bc-bellows]
.Grind an anvil stone. "Hunting horn" [effort:2] [phys:stance,arms,hands] *COMMON* /8h/ [noquality]
{[TERRAIN:barren]} 'Barren terrain'
//{[NEARBY_TILE:Big_rock]} 'Big rock'
[NAME:Anvil stone]
[MATERIAL:stone]
[WEIGHT:120]
[PRICE:0]
[TILEGFX:bc-anvil]
.Grind a whetstone. "Hunting horn" [effort:2] [phys:hands] *COMMON* /2h/ [noquality]
{Stone} [remove] 'Stone'
{stone} [noquality] '+For grinding'
[NAME:Whetstone]
[MATERIAL:stone]
[WEIGHT:2]
[PRICE:0]
[TILEGFX:bc-whetstone]
.Dip net. "Fishing rod" [effort:0] [phys:hands,one-armed] *CARPENTRY* /2h/
{Slender trunk} [remove] [noquality]
{Birch root} (2) [remove] [noquality]
{Cloth} #4# [remove] 'cloth, fur or leather'
{*Cord} (1) [remove] [patchwise] 'Cord'
{Axe}<Carving axe>
{Knife}<Small knife>
[WEIGHT:8]
[PRICE:0]
[TILEGFX:bc-dipnet]
[SUBMENU_END:Toolmaking]
[SUBMENU_START:Ironworking]
.Scoop lake ore. "Hunting Horn" [effort:3] [phys:arms,hands,stance] *COMMON* /20/ [noquality] [patch]
{[TERRAIN:lake]} 'Lake'
{[NEARBY_TILE:water]} 'Deep water'
{Sesta} '+for trying the bottom'
{Dip net} '+for scooping ore'
[NAME:ore piece]
[MATERIAL:stone]
[WEIGHT:1.2]
[PRICE:0]
[TILEGFX:bc-orepiece]
// Can't force deep water.
.Harvest bog ore. "Hunting Horn" [effort:2] [phys:arms,hands,stance] *COMMON* /40/ [noquality] [patch]
{[TERRAIN:pine_mire spruce_mire open_mire]} 'Mire'
{[NEARBY_TILE:mountain]} 'near a mountain (Be Zoomed Out)'
{Cutting weapon} 'Something to cut peat layer'
{Shovel}
[NAME:ore piece]
[MATERIAL:stone]
[WEIGHT:1.2]
[PRICE:0]
[TILEGFX:bc-orepiece]
// Shouldn't be able to do when ground is frozen. Needs to be done on zoomed-out map.
.Roast ore. (8) "Hunting horn" *COMMON* /1/ \3h\ [noquality] [patch]
{Ore piece} (8) [remove] [patchwise] [ground] 'Iron ore'
{Firewood} (8) [patchwise] [ground] '+to pile with ore'
{Firewood} (8) [patchwise] [ground] '(You need to light them on fire)'
[NAME:Roasted ore piece]
[MATERIAL:stone]
[WEIGHT:1]
[PRICE:0]
[TILEGFX:bc-orepiece]
// To be lit
.Smelt ore into iron. "Hunting horn" [effort:2] [phys:arms,hands,stance] *TIMBERCRAFT* %-30% -M- /8h/
{Bloomery*} [noquality] [ground] 'Bloomery furnace'
{Fire} [noquality]
{Roasted ore*} (8) [remove] [noquality] [ground] 'Roasted iron ore'
{Charcoal} (16) [remove] [noquality] [ground] '+to mix with ore'
{Bellows} '+for keeping the heat up'
{Shovel} [noquality] '+for tending the process'
[NAME:Iron bloom]
[MATERIAL:iron]
[WEIGHT:2]
[PRICE:10]
[TILEGFX:bc-ironbloom]
.Wrought iron billet. (3) "Hunting Horn" [effort:4] [phys:arms,hands,stance] *TIMBERCRAFT* %10% /4h/ -W-
{*Iron*} #2# [remove] 'Iron to work with'
{*forge*} [noquality] 'Forge or furnace'
{Charcoal} (8) [remove] [noquality] [ground]
{Bellows}
{*anvil*} [noquality] [ground] 'Anvil nearby'
{*hammer} 'Hammer'
[MATERIAL:iron]
[WEIGHT:0.5]
[PRICE:5]
[TILEGFX:bc-billet]
.Steel billet. "Hunting Horn" [effort:3] [phys:arms,hands,stance] *TIMBERCRAFT* /8h/ -S-
{*billet} [remove] [noquality] 'Billet to carburize' [NAME:Steel %s] [NAMING:Last word]
{*forge*} [noquality] 'Forge or furnace'
{Charcoal} (8) [remove] [noquality] [ground]
{Bellows} [noquality]
[MATERIAL:iron]
[WEIGHT:0.5]
[PRICE:10]
[TILEGFX:bc-billet]
.Salvage iron from an axe. "Hunting Horn" [effort:1] [phys:arms] *COMMON* %60% /30/
{*axe} #0.5# [remove] 'iron axe'
{*forge*} [noquality] [ground] 'Forge or furnace'
{Charcoal} (2) [remove] [noquality] [ground]
{*anvil*} [noquality] [ground] 'Anvil nearby'
{*hammer} [noquality] 'Hammer'
[NAME:Iron billet]
[MATERIAL:iron]
[WEIGHT:0.5]
[PRICE:5]
[TILEGFX:bc-billet]
.Salvage steel from a sword. "Hunting Horn" [effort:1] [phys:arms] *COMMON* %60% /15/
{*sword} #0.5# [remove] 'sword steel'
{Fire} [noquality] '+to anneal the metal'
{*anvil*} [noquality] [ground] 'Anvil nearby'
{*hammer} [noquality] 'Hammer'
[NAME:Steel billet]
[MATERIAL:iron]
[WEIGHT:0.5]
[PRICE:10]
[TILEGFX:bc-billet]
.Salvage steel from a scimitar. "Hunting Horn" [effort:1] [phys:arms] *COMMON* %20% /15/
{*scimitar} #0.5# [remove] 'sword steel'
{Fire} [noquality] '+to anneal the metal'
{*anvil*} [noquality] [ground] 'Anvil nearby'
{*hammer} [noquality] 'Hammer'
[NAME:Steel billet]
[MATERIAL:iron]
[WEIGHT:0.5]
[PRICE:10]
[TILEGFX:bc-billet]
.Build a simple stone forge. "Hunting horn" [effort:3] [phys:arms,hands,stance] *TIMBERCRAFT* [noquality] /1h/
{Shovel}
{Stone} (10) [remove] [ground]
{Rock} (10) [remove] [ground]
[NAME:Stone forge]
[MATERIAL:stone]
[WEIGHT:10000]
[PRICE:0]
[TILEGFX:bc-forge]
// Light a fire and see what happens!
.Build a bloomery furnace. "Hunting horn" [effort:3] [phys:arms,hands,stance] *TIMBERCRAFT* [noquality] /2h/ \3h\
{Shovel}
{Stone} (10) [remove] [ground]
{Rock} (10) [remove] [ground]
{Clay lump} (30) [remove] [ground] 'Clay for making insulation'
{Branch} (10)
{Branch} (10) '(Light a fire to dry it)'
[NAME:Bloomery furnace (forge)]
[MATERIAL:stone]
[WEIGHT:10000]
[PRICE:0]
[TILEGFX:bc-bloomery]
// Light a fire to dry the clay
.Assign a fireplace as a forge. "Hunting horn" [noquality] /1/ [ground]
{[NEARBY_TILE:Fireplace]} '(Push token into the fireplace)'
[NAME:Forge token]
[MATERIAL:stone]
[WEIGHT:1000]
[PRICE:0]
[TILEGFX:bc-invisible]
// To be moved to a fireplace square
[SUBMENU_END:Ironworking]
[SUBMENU_START:Forging]
.Iron arrowhead. (10) "Hunting Horn" [effort:2] [phys:arms,hands,stance] *CARPENTRY* /4h/
{*billet} [remove] 'Iron or steel billet'
{Fire} [noquality]
{*anvil*} [noquality] [ground] 'Anvil nearby'
{*hammer} 'Hammer'
{Wooden tub of water} [noquality] [ground] 'Tub of water for quenching'
[MATERIAL:iron]
[WEIGHT:0.03]
[PRICE:0]
[TILEGFX:bc-arrowhead]
.Iron broadhead. (5) "Hunting Horn" [effort:2] [phys:arms,hands,stance] *CARPENTRY* /4h/
{*billet} [remove] 'Iron or steel billet'
{Fire} [noquality]
{*anvil*} [noquality] [ground] 'Anvil nearby'
{*hammer} 'Hammer'
{Wooden tub of water} [noquality] [ground] 'Tub of water for quenching'
[MATERIAL:iron]
[WEIGHT:0.07]
[PRICE:0]
[TILEGFX:bc-broadhead]
.Forked iron arrowhead. (5) "Hunting horn" [effort:2] [phys:arms,hands,stance] *CARPENTRY* %10% /4h/
{*billet} [remove] 'Iron or steel billet'
{Fire} [noquality]
{*anvil*} [noquality] [ground] 'Anvil nearby'
{*hammer} 'Hammer'
{Wooden tub of water} [noquality] [ground] 'Tub of water for quenching'
[MATERIAL:iron]
[WEIGHT: 0.05]
[NAME:Forked arrowhead]
[PRICE:0]
[TILEGFX:bc-forkbahd]
.Iron pot. "Pot" [effort:3] [phys:arms,hands,stance] *CARPENTRY* /3h/
{*iron billet} (5) [remove] [noquality] 'Iron billet'
{*forge*} [noquality] 'Forge or furnace'
{Charcoal} (10) [remove] [noquality] [ground]
{Bellows}
{*anvil*} [noquality] [ground] 'Anvil nearby'
{Iron hammer}
.Iron fishhook. (5) "Hunting Horn" [effort:1] [phys:arms,hands,stance] *CARPENTRY* /2h/
{*billet} [remove] 'Iron or steel billet'
{Fire} [noquality]
{*anvil*} [noquality] [ground] 'Anvil nearby'
{*hammer} 'Hammer'
{Wooden tub of water} [noquality] [ground] 'Tub of water for quenching'
[MATERIAL:iron]
[WEIGHT:0.05]
[PRICE:0]
[TILEGFX:bc-hook]
.Iron shovel blade. "Shovel" [effort:3] [phys:arms,hands,stance] *CARPENTRY* /3h/
{*billet} (4) [remove] 'Iron or steel billet'
{*forge*} [noquality] 'Forge or furnace'
{Charcoal} (8) [remove] [noquality] [ground]
{Bellows}
{*anvil*} [noquality] [ground] 'Anvil nearby'
{Iron hammer}
{Wooden tub of water} [noquality] [ground] 'Tub of water for quenching'
[MATERIAL:iron]
[PRICE:0]
[WEIGHT:2]
[TILEGFX:bc-shovelbl]
.Iron small knife blade. "Hunting Horn" [effort:2] [phys:arms,hands,stance] *CARPENTRY* /3h/
{*billet} [remove] 'Good billet for the edge'
{*forge*} [noquality] 'Forge or furnace'
{Charcoal} (3) [remove] [noquality]
{Bellows} [noquality]
{*anvil*} [noquality] 'Anvil nearby'
{*hammer} 'Hammer'
{Wooden tub of water} [noquality] 'Tub of water for quenching'
[MATERIAL:iron]
[WEIGHT:0.2]
[PRICE:0]
[TILEGFX:bc-knifebla]
// A lot of noquality tags to allow making of masterwork small knife
// which is required to achieve masterwork hammer and perfect bellows
// with which all other masterwork tools can be crafted
.Iron large knife blade. "Hunting Horn" [effort:3] [phys:arms,hands,stance] *CARPENTRY* /4h/
{*billet} [remove] 'Good billet for the edge'
{*billet} [remove] [noquality] 'Second billet for shape'
{*forge*} [noquality] 'Forge or furnace'
{Charcoal} (4) [remove] [noquality] [ground]
{Bellows}
{*anvil*} [noquality] [ground] 'Anvil nearby'
{*hammer} 'Hammer'
{Wooden tub of water} [noquality] [ground] 'Tub of water for quenching'
[MATERIAL:iron]
[WEIGHT:0.3]
[PRICE:0]
[TILEGFX:bc-knifebla]
.Iron sickle blade. "Hunting Horn" [effort:3] [phys:arms,hands,stance] *CARPENTRY* /3h/
{*billet} (2) [remove] 'Iron or steel billet'
{*forge*} [noquality] 'Forge or furnace'
{Charcoal} (4) [remove] [noquality] [ground]
{Bellows}
{*anvil*} [noquality] [ground] 'Anvil nearby'
{*hammer} 'Hammer'
{Wooden tub of water} [noquality] [ground] 'Tub of water for quenching'
[MATERIAL:iron]
[WEIGHT:0.5]
[PRICE:0]
[TILEGFX:bc-sicklebla]
.Iron small axehead. "Hunting Horn" [effort:4] [phys:arms,hands,stance] *TIMBERCRAFT* /6h/
{*Steel billet} (1) [remove] 'Steel billet for the edge'
{*billet} (4) [remove] [noquality] 'More billets for shape'
{*forge*} [noquality] 'Forge or furnace'
{Charcoal} (4) [remove] [noquality] [ground]
{Bellows}
{*anvil*} [noquality] [ground] 'Anvil nearby'
{Iron hammer}
{Wooden tub of water} [noquality] [ground] 'Tub of water for quenching'
[MATERIAL:iron]
[WEIGHT:2]
[PRICE:0]
[TILEGFX:bc-axehead]
.Iron large axehead. "Hunting Horn" [effort:5] [phys:arms,hands,stance] *TIMBERCRAFT* /8h/
{*Steel billet}(2) [remove] 'Steel billet for the edge'
{*billet} (8) [remove] [noquality] 'More billets for shape'
{*forge*} [noquality] 'Forge or furnace'
{Charcoal} (20) [remove] [noquality] [ground]
{Bellows}
{*anvil*} [noquality] [ground] 'Anvil nearby'
{Iron hammer}
{Wooden tub of water} [noquality] [ground] 'Tub of water for quenching'
[MATERIAL:iron]
[WEIGHT:4]
[PRICE:0]
[TILEGFX:bc-axehead]
.Iron spearhead. "Hunting Horn" [effort:3] [phys:arms,hands,stance] *CARPENTRY* /6h/
{*billet} [remove] 'Good billet for the edges'
{*billet} [remove] [noquality] 'Second billet for shape'
{*forge*} [noquality] 'Forge or furnace'
{Charcoal} (4) [remove] [noquality] [ground]
{Bellows}
{*anvil*} [noquality] [ground] 'Anvil nearby'
{*hammer} 'Hammer'
{Wooden tub of water} [noquality] [ground] 'Tub of water for quenching'
[MATERIAL:iron]
[WEIGHT:1]
[PRICE:0]
[TILEGFX:bc-spearhead]
.Shortsword blade. "Hunting Horn" [effort:4] [phys:arms,hands,stance] *TIMBERCRAFT* /10h/
{*Steel billet} (5) [remove] 'Steel billet'
{*forge*} [noquality] 'Forge or furnace'
{Charcoal} (10) [remove] [noquality] [ground]
{Bellows}
{*anvil*} [noquality] [ground] 'Anvil nearby'
{Iron hammer}
{Wooden tub of water} [noquality] [ground] 'Tub of water for quenching'
[MATERIAL:iron]
[WEIGHT:1.2]
[PRICE:0]
[TILEGFX:bc-swordbla]
.Iron battleaxe-head. "Hunting Horn" [effort:4] [phys:arms,hands,stance] *TIMBERCRAFT* /8h/
{*Steel billet} (2) [remove] 'Steel billet'
{*billet} (2) [remove] [noquality] 'More billets for shape'
{*forge*} [noquality] 'Forge or furnace'
{Charcoal} (8) [remove] [noquality] [ground]
{Bellows}
{*anvil*} [noquality] [ground] 'Anvil nearby'
{Iron hammer}
{Wooden tub of water} [noquality] [ground] 'Tub of water for quenching'
[MATERIAL:iron]
[WEIGHT:2]
[PRICE:0]
[TILEGFX:bc-axehead]
.Iron pommel. "Hunting Horn" [effort:3] [phys:arms,hands,stance] *CARPENTRY* /2h/
{*billet} [remove] [noquality] 'Iron or steel billet'
{*forge*} [noquality] 'Forge or furnace'
{Charcoal} (2) [remove] [noquality] [ground]
{Bellows}
{*anvil*} [noquality] [ground] 'Anvil nearby'
{Iron hammer}
{Wooden tub of water} [noquality] [ground] 'Tub of water for quenching'
[MATERIAL:iron]
[WEIGHT:0.5]
[PRICE:0]
[TILEGFX:bc-pommel]
[SUBMENU_END:Forging]
[SUBMENU_START:weapon]
.Northern knife. [effort:1] [phys:arms,hands] *CARPENTRY* /6h/
{Iron large knife blade} [remove]
{Knife handle pieces} [remove]
{*antler} #1# [remove] [noquality] 'antler for sheath'
{cured*skin} #1# [remove] [noquality] 'cured skin' '
{Knife}<Small knife>
{Whetstone} [noquality] '+for final sharpening'
.Northern spear. [effort:1] [phys:arms,hands] *CARPENTRY* %-10% /5h/
{Iron spearhead} [remove]
{Staff} [remove]
{Birch root} [remove] [noquality] 'Root for basket loop'
{Leather} #0.2# [remove] 'leather for basket'
{Knife}<Small knife>
{Whetstone} [noquality] '+for final sharpening'
.Spear. [effort:1] [phys:arms,hands] *CARPENTRY* /3h/
{Iron spearhead} [remove]
{Staff} [remove]
{Knife}
{Whetstone} [noquality] '+for final sharpening'
.Short spear. "Spear" [effort:1] [phys:arms,hands] *CARPENTRY* /3h/
{Iron spearhead} [remove]
{Staff} [remove]
{Knife}
{Whetstone} [noquality] '+for final sharpening'
[AD_CLASS:3/1]
[1HPENALTY:0]
[MATERIAL:iron]
[WEIGHT:3]
// inherited accuracy 4 from spear, so better than wooden javelin (1)!
.Shortsword. [effort:1] [phys:arms,hands] *CARPENTRY* /8h/
{Shortsword blade} [remove]
{Wooden stake} [remove] [noquality] '+for a handle'
{*pommel} [remove] [noquality] 'Pommel'
{Leather} #0.2# [remove] [noquality]
{Iron hammer} [noquality] '+for fixing the pommel'
{Knife} [noquality]
{Whetstone} [noquality] '+for final sharpening'
.Battleaxe. [effort:1] [phys:arms,hands] *CARPENTRY* /3h/
{*Battleaxe-head} [remove] 'Battleaxe-head'
{Axe haft} [remove]
{*antler} #0.2# [remove] [noquality] 'antler for a wedge'
{Axe} [noquality]
{Knife} <Small knife>
{Whetstone} [noquality] '+for final sharpening'
[SUBMENU_END:weapon]
[SUBMENU_START:Fletching]
.Broadhead arrow. [effort:1] [phys:hands,one-armed] *CARPENTRY* /30/ [patch:5]
{Arrow shaft} [remove] [patchwise]
{Iron broadhead} [remove] [patchwise]
{Feather} (3) [remove] [patchwise] [noquality]
{Fibre from*} [remove] [patchwise] 'Some fibre'
{Knife} <Small knife>
{Whetstone} [noquality] '+for final sharpening'
[SUBMENU_END:Fletching]
[SUBMENU_START:Boneworking]
.Knife handle pieces. "Hunting horn" [effort:1] [phys:hands] *CARPENTRY* %-10% /5h/
{*reindeer antler} #0.5# [remove] [noquality] 'reindeer antler'
{Leather} #0.1# [remove] [noquality] 'leather in between'
{Axe} [noquality]
{Knife}<Small knife>
[TILEGFX:bc-antpieces]
[SUBMENU_END:Boneworking]