forked from Ayin-a/hkrpg-go
/
player_quest.go
43 lines (37 loc) · 1.24 KB
/
player_quest.go
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package Game
import (
"github.com/Eichs/hkrpg-go/gdconf"
"github.com/Eichs/hkrpg-go/protocol/cmd"
"github.com/Eichs/hkrpg-go/protocol/proto"
)
func (g *Game) HandleGetMissionStatusCsReq(payloadMsg []byte) {
msg := g.DecodePayloadToProto(cmd.GetMissionStatusCsReq, payloadMsg)
req := msg.(*proto.GetMissionStatusCsReq)
rsp := new(proto.GetMissionStatusScRsp)
rsp.FinishedMainMissionIdList = []uint32{}
rsp.SubMissionStatusList = make([]*proto.Mission, 0)
for _, id := range req.MainMissionIdList {
rsp.FinishedMainMissionIdList = append(rsp.FinishedMainMissionIdList, id)
}
for _, id := range req.SubMissionIdList {
rsp.SubMissionStatusList = append(rsp.SubMissionStatusList, &proto.Mission{
Id: id,
Status: proto.MissionStatus_MISSION_FINISH,
})
}
g.Send(cmd.GetMissionStatusScRsp, rsp)
}
func (g *Game) GetQuestDataCsReq(payloadMsg []byte) {
rsp := new(proto.GetQuestDataScRsp)
rsp.QuestList = make([]*proto.Quest, 0)
for _, questList := range gdconf.GetQuestDataMap() {
quest := &proto.Quest{
FinishTime: 10000,
Progress: questList.QuestType,
Status: proto.QuestStatus_QUEST_CLOSE,
Id: questList.QuestID,
}
rsp.QuestList = append(rsp.QuestList, quest)
}
g.Send(cmd.GetQuestDataScRsp, rsp)
}