forked from stride3d/stride
/
OpenVrHmd.cs
189 lines (153 loc) · 7.35 KB
/
OpenVrHmd.cs
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// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
#if STRIDE_GRAPHICS_API_DIRECT3D11
using Stride.Core.Mathematics;
using Stride.Games;
using Stride.Graphics;
namespace Stride.VirtualReality
{
internal class OpenVRHmd : VRDevice
{
private RectangleF leftView = new RectangleF(0.0f, 0.0f, 0.5f, 1.0f);
private RectangleF rightView = new RectangleF(0.5f, 0.0f, 1.0f, 1.0f);
private Texture bothEyesMirror;
private Texture leftEyeMirror;
private Texture rightEyeMirror;
private DeviceState state;
private OpenVRTouchController leftHandController;
private OpenVRTouchController rightHandController;
private OpenVRTrackedDevice[] trackedDevices;
private bool needsMirror;
private Matrix currentHead;
private Vector3 currentHeadPos;
private Vector3 currentHeadLinearVelocity;
private Vector3 currentHeadAngularVelocity;
private Quaternion currentHeadRot;
private (uint x, uint y) recommendedSize;
private GraphicsDevice device;
public override bool CanInitialize => OpenVR.InitDone || OpenVR.Init();
public OpenVRHmd()
{
VRApi = VRApi.OpenVR;
SupportsOverlays = true;
recommendedSize = (2160, 1200);
}
public override void Enable(GraphicsDevice device, GraphicsDeviceManager graphicsDeviceManager, bool requireMirror, int mirrorWidth, int mirrorHeight)
{
this.device = device;
needsMirror = requireMirror;
OpenVR.GetRecommendedRenderTargetSize(out recommendedSize);
RebuildRenderTargets();
leftEyeMirror = OpenVR.GetMirrorTexture(device, 0);
rightEyeMirror = OpenVR.GetMirrorTexture(device, 1);
leftHandController = new OpenVRTouchController(TouchControllerHand.Left);
rightHandController = new OpenVRTouchController(TouchControllerHand.Right);
trackedDevices = new OpenVRTrackedDevice[Valve.VR.OpenVR.k_unMaxTrackedDeviceCount];
for (int i=0; i<trackedDevices.Length; i++)
trackedDevices[i] = new OpenVRTrackedDevice(i);
}
private void RebuildRenderTargets()
{
var width = (int)(recommendedSize.x * RenderFrameScaling);
width += width % 2;
var height = (int)(recommendedSize.y * RenderFrameScaling);
height += height % 2;
ActualRenderFrameSize = new Size2(width, height);
bothEyesMirror?.Dispose();
if (needsMirror)
{
bothEyesMirror = Texture.New2D(device, width, height, PixelFormat.R8G8B8A8_UNorm_SRgb, TextureFlags.RenderTarget | TextureFlags.ShaderResource);
}
else
{
bothEyesMirror = null;
}
MirrorTexture = bothEyesMirror;
}
public override VROverlay CreateOverlay(int width, int height, int mipLevels, int sampleCount)
{
var overlay = new OpenVROverlay();
return overlay;
}
public override void Draw(GameTime gameTime)
{
OpenVR.GetRecommendedRenderTargetSize(out var newSize);
if (recommendedSize != newSize)
{
recommendedSize = newSize;
RebuildRenderTargets();
}
OpenVR.UpdatePoses();
state = OpenVR.GetHeadPose(out currentHead, out currentHeadLinearVelocity, out currentHeadAngularVelocity);
Vector3 scale;
currentHead.Decompose(out scale, out currentHeadRot, out currentHeadPos);
}
public override void Update(GameTime gameTime)
{
LeftHand.Update(gameTime);
RightHand.Update(gameTime);
foreach (var tracker in trackedDevices)
tracker.Update(gameTime);
}
public override void ReadEyeParameters(Eyes eye, float near, float far, ref Vector3 cameraPosition, ref Matrix cameraRotation, bool ignoreHeadRotation, bool ignoreHeadPosition, out Matrix view, out Matrix projection)
{
Matrix eyeMat, rot;
Vector3 pos, scale;
OpenVR.GetEyeToHead(eye == Eyes.Left ? 0 : 1, out eyeMat);
OpenVR.GetProjection(eye == Eyes.Left ? 0 : 1, near, far, out projection);
var adjustedHeadMatrix = currentHead;
if (ignoreHeadPosition)
{
adjustedHeadMatrix.TranslationVector = Vector3.Zero;
}
if (ignoreHeadRotation)
{
// keep the scale just in case
adjustedHeadMatrix.Row1 = new Vector4(adjustedHeadMatrix.Row1.Length(), 0, 0, 0);
adjustedHeadMatrix.Row2 = new Vector4(0, adjustedHeadMatrix.Row2.Length(), 0, 0);
adjustedHeadMatrix.Row3 = new Vector4(0, 0, adjustedHeadMatrix.Row3.Length(), 0);
}
eyeMat = eyeMat * adjustedHeadMatrix * Matrix.Scaling(ViewScaling) * cameraRotation * Matrix.Translation(cameraPosition);
eyeMat.Decompose(out scale, out rot, out pos);
var finalUp = Vector3.TransformCoordinate(new Vector3(0, 1, 0), rot);
var finalForward = Vector3.TransformCoordinate(new Vector3(0, 0, -1), rot);
view = Matrix.LookAtRH(pos, pos + finalForward, finalUp);
}
public override void Commit(CommandList commandList, Texture renderFrame)
{
OpenVR.Submit(0, renderFrame, ref leftView);
OpenVR.Submit(1, renderFrame, ref rightView);
if (needsMirror)
{
var wholeRegion = new ResourceRegion(0, 0, 0, ActualRenderFrameSize.Width, ActualRenderFrameSize.Height, 1);
commandList.CopyRegion(leftEyeMirror, 0, wholeRegion, bothEyesMirror, 0);
commandList.CopyRegion(rightEyeMirror, 0, wholeRegion, bothEyesMirror, 0, ActualRenderFrameSize.Width / 2);
}
}
public override void Recenter()
{
OpenVR.Recenter();
}
public override void SetTrackingSpace(TrackingSpace space)
{
OpenVR.SetTrackingSpace((Valve.VR.ETrackingUniverseOrigin)space);
}
public override DeviceState State => state;
public override Vector3 HeadPosition => currentHeadPos;
public override Quaternion HeadRotation => currentHeadRot;
public override Vector3 HeadLinearVelocity => currentHeadLinearVelocity;
public override Vector3 HeadAngularVelocity => currentHeadAngularVelocity;
public override TouchController LeftHand => leftHandController;
public override TouchController RightHand => rightHandController;
public override TrackedItem[] TrackedItems => trackedDevices;
public override Texture MirrorTexture { get; protected set; }
public override float RenderFrameScaling { get; set; } = 1f;
public override Size2 ActualRenderFrameSize { get; protected set; }
public override Size2 OptimalRenderFrameSize => new Size2((int)recommendedSize.x, (int)recommendedSize.y);
public override void Dispose()
{
OpenVR.Shutdown();
}
}
}
#endif