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GemUp.cs
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GemUp.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Windows.Forms;
using ExileCore;
using ExileCore.PoEMemory.Components;
using ExileCore.Shared;
using ExileCore.Shared.Enums;
using ImGuiNET;
using SharpDX;
namespace GemUp
{
public class GemUp : BaseSettingsPlugin<GemUpSettings>
{
private readonly Stopwatch _debugTimer = Stopwatch.StartNew();
private readonly WaitTime _toPick = new WaitTime(1);
private readonly WaitTime _wait2Ms = new WaitTime(2);
private Vector2 _clickWindowOffset;
private WaitTime _workCoroutine;
private DateTime _buildDate;
private uint _coroutineCounter;
private int _counter;
private bool _fullWork = true;
private Coroutine _gemLvlCoroutine;
public GemUp()
{
Name = "GemUp";
}
//https://stackoverflow.com/questions/826777/how-to-have-an-auto-incrementing-version-number-visual-studio
private Version Version { get; } =
Assembly.GetExecutingAssembly().GetName().Version;
private string PluginVersion { get; set; }
public override bool Initialise()
{
_buildDate = new DateTime(2000, 1, 1).AddDays(Version.Build)
.AddSeconds(Version.Revision * 2);
PluginVersion = $"{Version}";
_gemLvlCoroutine =
new Coroutine(MainWorkCoroutine(), this, "Gem Up");
Core.ParallelRunner.Run(_gemLvlCoroutine);
_gemLvlCoroutine.Pause();
_debugTimer.Reset();
Settings.MouseSpeed.OnValueChanged += (sender, f) =>
{
Mouse.MouseSpeed = Settings.MouseSpeed.Value;
};
_workCoroutine = new WaitTime(Settings.ExtraDelay);
Settings.ExtraDelay.OnValueChanged += (sender, i) =>
_workCoroutine = new WaitTime(i);
return true;
}
private IEnumerator MainWorkCoroutine()
{
while (true)
{
yield return FindItemToPick();
_coroutineCounter++;
_gemLvlCoroutine.UpdateTicks(_coroutineCounter);
yield return _workCoroutine;
}
}
public override void DrawSettings()
{
ImGui.BulletText($"v{PluginVersion}");
ImGui.BulletText($"Last Updated: {_buildDate}");
Settings.PickUpKey = ImGuiExtension.HotkeySelector(
"Gemup Key: " + Settings.PickUpKey.Value,
Settings.PickUpKey);
Settings.ExtraDelay.Value =
ImGuiExtension.IntSlider("Extra Click Delay",
Settings.ExtraDelay);
Settings.MouseSpeed.Value =
ImGuiExtension.FloatSlider("Mouse speed", Settings.MouseSpeed);
Settings.TimeBeforeNewClick.Value =
ImGuiExtension.IntSlider("Time wait for new click",
Settings.TimeBeforeNewClick);
Settings.IdleGemUp.Value = ImGuiExtension.Checkbox(
"Auto Level Up Gems when standing still - MAY BE BUGGY - USE AT OWN RISK", Settings.IdleGemUp);
Settings.CheckEveryXTick.Value = ImGuiExtension.IntSlider(
"only check every X tick for gems (10)",
Settings.CheckEveryXTick);
}
public override Job Tick()
{
if (Settings.IdleGemUp.Value)
{
if (Settings.CheckEveryXTick.Value != 0)
{
if (_counter <= Settings.CheckEveryXTick.Value)
{
_counter++;
return null;
}
_counter = 0;
}
}
if (Input.GetKeyState(Keys.Escape)) _gemLvlCoroutine.Pause();
if (Settings.IdleGemUp.Value)
{
//safety checks
var _goon = true;
var _invvisible = GameController.Game.IngameState.IngameUi.InventoryPanel.IsVisible;
if (_invvisible)
{
_goon = false;
}
else
{
var _atlasvisible = GameController.Game.IngameState.IngameUi.Atlas.IsVisible;
if (_atlasvisible)
{
_goon = false;
}
else
{
var _betrayalvisible = GameController.Game.IngameState.IngameUi.BetrayalWindow.IsVisible;
if (_betrayalvisible)
{
_goon = false;
}
else
{
var _delvevisible = GameController.Game.IngameState.IngameUi.DelveWindow.IsVisible;
if (_delvevisible)
{
_goon = false;
}
}
}
}
if (_goon == false) return null;
}
var clickWhenIdle = false;
if (Settings.IdleGemUp.Value)
{
if (GameController?.Player?.GetComponent<Actor>()?.Animation ==
AnimationE.Idle)
{
var skillGemLevelUps = GameController.Game.IngameState
.IngameUi.GemLvlUpPanel.GemsToLvlUp;
if (skillGemLevelUps.Count > 0)
{
foreach (var element in skillGemLevelUps)
{
if (element == null) continue;
var skillGemText = element.GetChildAtIndex(3).Text;
if (skillGemText?.ToLower() == "click to level up")
clickWhenIdle = true;
}
}
}
}
if (Input.GetKeyState(Settings.PickUpKey.Value) ||
clickWhenIdle)
{
_debugTimer.Restart();
if (_gemLvlCoroutine.IsDone)
{
var firstOrDefault =
Core.ParallelRunner.Coroutines.FirstOrDefault(x =>
x.OwnerName == nameof(GemUp));
if (firstOrDefault != null)
_gemLvlCoroutine = firstOrDefault;
}
_gemLvlCoroutine.Resume();
_fullWork = false;
}
else
{
if (_fullWork)
{
_gemLvlCoroutine.Pause();
_debugTimer.Reset();
}
}
if (_debugTimer.ElapsedMilliseconds > 300)
{
_fullWork = true;
LogMessage("Error gem up stop after time limit 300 ms");
_debugTimer.Reset();
}
return null;
}
private IEnumerator FindItemToPick()
{
if (Settings.IdleGemUp.Value) //gems beim idlen aufleveln
{
if (!GameController.Window.IsForeground()) yield break;
}
else //mit key
{
if (!Input.GetKeyState(Settings.PickUpKey.Value) ||
!GameController.Window.IsForeground()) yield break;
}
var currentLabels = new List<RectangleF>();
var skillGemLevelUps = GameController.Game.IngameState.IngameUi
.GemLvlUpPanel.GemsToLvlUp;
if (skillGemLevelUps == null) yield break;
foreach (var element in skillGemLevelUps)
{
if (element == null) continue;
var skillGemButton =
element.GetChildAtIndex(1).GetClientRect();
var skillGemText = element.GetChildAtIndex(3).Text;
if (element.GetChildAtIndex(2).IsVisibleLocal) continue;
if (skillGemText?.ToLower() == "click to level up")
currentLabels.Add(skillGemButton);
}
GameController.Debug["GemUp"] = currentLabels;
if (currentLabels.Count == 0) yield break;
var oldMousePosition = Misc.RandomizePos(Mouse.GetCursorPositionVector());
Mouse.blockInput(true);
var pickUpThisItem = currentLabels.FirstOrDefault();
yield return TryToClick(pickUpThisItem);
Mouse.MoveCursorToPosition(oldMousePosition);
Mouse.blockInput(false);
_fullWork = true;
}
private IEnumerator TryToClick(RectangleF rectangleF)
{
var clickPos = Misc.GetClickPos(rectangleF);
var rectangleOfGameWindow =
GameController.Window.GetWindowRectangleTimeCache;
_clickWindowOffset = rectangleOfGameWindow.TopLeft;
var vector2 = clickPos + _clickWindowOffset;
Mouse.MoveCursorToPosition(vector2);
yield return _wait2Ms;
yield return Mouse.LeftClick();
yield return _toPick;
}
#region (Re)Loading Rules
public override void OnPluginDestroyForHotReload()
{
_gemLvlCoroutine.Done(true);
}
#endregion
}
}