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Raytracer_new_materials.cbp
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Raytracer_new_materials.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Raytracer" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Option virtualFolders="engine\;" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/Raytracer" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="include" />
<Add directory="engine" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/Raytracer" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add directory="include" />
<Add directory="engine" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-pg" />
<Add option="-fexceptions" />
</Compiler>
<Linker>
<Add option="-pg" />
</Linker>
<Unit filename="../engine/Ball_animation.cpp">
<Option target="<{~None~}>" />
</Unit>
<Unit filename="../engine/BasicStructures.cpp" />
<Unit filename="../engine/BasicStructures.h" />
<Unit filename="../engine/Color.cpp" />
<Unit filename="../engine/Color.h" />
<Unit filename="../engine/Import.cpp" />
<Unit filename="../engine/Import.h" />
<Unit filename="../engine/Light.cpp" />
<Unit filename="../engine/Light.h" />
<Unit filename="../engine/Material.cpp" />
<Unit filename="../engine/Material.h" />
<Unit filename="../engine/Mesh.cpp" />
<Unit filename="../engine/Mesh.h" />
<Unit filename="../engine/Project.cpp" />
<Unit filename="../engine/Ray.cpp" />
<Unit filename="../engine/Ray.h" />
<Unit filename="../engine/Render.cpp" />
<Unit filename="../engine/Render.h" />
<Unit filename="../engine/Shader.cpp" />
<Unit filename="../engine/Shader.h" />
<Unit filename="../engine/Transform.h" />
<Unit filename="../engine/Utils.cpp" />
<Unit filename="../engine/Utils.h" />
<Unit filename="../engine/Vector.cpp" />
<Unit filename="../engine/Vector.h" />
<Unit filename="../engine/bmp.cpp" />
<Unit filename="../engine/bmp.h" />
<Unit filename="../engine/draw.cpp" />
<Unit filename="../engine/draw.h" />
<Unit filename="../engine/raytracer.h" />
<Unit filename="../include/BasicStructures.h">
<Option virtualFolder="engine/" />
</Unit>
<Extensions>
<code_completion />
<debugger />
<envvars />
</Extensions>
</Project>
</CodeBlocks_project_file>