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Experiment with Blender Geometry Nodes #39

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ElmarJ opened this issue Jul 17, 2022 · 0 comments
Open

Experiment with Blender Geometry Nodes #39

ElmarJ opened this issue Jul 17, 2022 · 0 comments
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experiment Task to prototype or research a possible new feature
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@ElmarJ
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ElmarJ commented Jul 17, 2022

Blender 3.0 introduced Geomentry Nodes, which allows (Houdini like) procedural generation of 3D-objects, e.g. depending on dimensions. This could be ideal for the generation of many elements, e.g. bridges, fences and even entire facades.

Unity now has (experimental, beta) support for importing Geometry Nodes (https://docs.unity3d.com/Packages/com.unity.meshsync@0.13/manual/GeometryNodes.html), which opens up this powerful feature for usage in Unity.

Example of how city-generation is accomplished with Houdini: https://www.sidefx.com/tutorials/city-building-with-osm-data/

@ElmarJ ElmarJ added this to the v1.0.0 milestone May 21, 2023
@ElmarJ ElmarJ added the experiment Task to prototype or research a possible new feature label May 21, 2023
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