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update readme
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elringus committed May 18, 2018
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Expand Up @@ -7,7 +7,9 @@ The glow effect is achieved using sprite outline in HDR colors (applied via shad
![Glow Intensity](https://i.gyazo.com/698f7d444d334b41657f056fb1ac94c7.gif)
![Glow Color](https://i.gyazo.com/c8f8ec8a276aa4781b52732c521691db.gif)

For the bloom effect [KinoBloom](https://github.com/keijiro/KinoBloom) is used. You can replace it with similar 3rd-party solutions.
For the bloom effect [Unity Post Processing Stack](https://github.com/Unity-Technologies/PostProcessing) is used. You can replace it with similar 3rd-party solutions.

The effect is compatible with the [Lightweight Render Pipeline](https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki/Lightweight-Render-Pipeline) (HDR should be enabled in the pipeline asset settings).

Character sprite by [Mikhail Pigichka](https://www.facebook.com/hundewache).

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