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nodesSetupStub.go
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nodesSetupStub.go
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package mock
import "github.com/ElrondNetwork/elrond-go/sharding"
// NodesSetupStub -
type NodesSetupStub struct {
InitialNodesInfoForShardCalled func(shardId uint32) ([]sharding.GenesisNodeInfoHandler, []sharding.GenesisNodeInfoHandler, error)
InitialNodesInfoCalled func() (map[uint32][]sharding.GenesisNodeInfoHandler, map[uint32][]sharding.GenesisNodeInfoHandler)
GetStartTimeCalled func() int64
GetRoundDurationCalled func() uint64
GetShardConsensusGroupSizeCalled func() uint32
GetMetaConsensusGroupSizeCalled func() uint32
NumberOfShardsCalled func() uint32
MinNumberOfNodesCalled func() uint32
AllInitialNodesCalled func() []sharding.GenesisNodeInfoHandler
GetAdaptivityCalled func() bool
GetHysteresisCalled func() float32
GetShardIDForPubKeyCalled func(pubkey []byte) (uint32, error)
InitialEligibleNodesPubKeysForShardCalled func(shardId uint32) ([]string, error)
InitialNodesPubKeysCalled func() map[uint32][]string
MinNumberOfMetaNodesCalled func() uint32
MinNumberOfShardNodesCalled func() uint32
MinNumberOfNodesWithHysteresisCalled func() uint32
}
// MinNumberOfNodes -
func (n *NodesSetupStub) MinNumberOfNodes() uint32 {
if n.MinNumberOfNodesCalled != nil {
return n.MinNumberOfNodesCalled()
}
return 1
}
// GetStartTime -
func (n *NodesSetupStub) GetStartTime() int64 {
if n.GetStartTimeCalled != nil {
return n.GetStartTimeCalled()
}
return 0
}
// GetRoundDuration -
func (n *NodesSetupStub) GetRoundDuration() uint64 {
if n.GetRoundDurationCalled != nil {
return n.GetRoundDurationCalled()
}
return 0
}
// GetMetaConsensusGroupSize -
func (n *NodesSetupStub) GetMetaConsensusGroupSize() uint32 {
if n.GetMetaConsensusGroupSizeCalled != nil {
return n.GetMetaConsensusGroupSizeCalled()
}
return 0
}
func (n *NodesSetupStub) GetShardConsensusGroupSize() uint32 {
if n.GetMetaConsensusGroupSizeCalled != nil {
return n.GetShardConsensusGroupSizeCalled()
}
return 0
}
// NumberOfShards -
func (n *NodesSetupStub) NumberOfShards() uint32 {
if n.NumberOfShardsCalled != nil {
return n.NumberOfShardsCalled()
}
return 0
}
// InitialNodesInfoForShard -
func (n *NodesSetupStub) InitialNodesInfoForShard(shardId uint32) ([]sharding.GenesisNodeInfoHandler, []sharding.GenesisNodeInfoHandler, error) {
if n.InitialNodesInfoForShardCalled != nil {
return n.InitialNodesInfoForShardCalled(shardId)
}
return nil, nil, nil
}
// InitialNodesInfo -
func (n *NodesSetupStub) InitialNodesInfo() (map[uint32][]sharding.GenesisNodeInfoHandler, map[uint32][]sharding.GenesisNodeInfoHandler) {
if n.InitialNodesInfoCalled != nil {
return n.InitialNodesInfoCalled()
}
return nil, nil
}
// AllInitialNodes -
func (n *NodesSetupStub) AllInitialNodes() []sharding.GenesisNodeInfoHandler {
if n.AllInitialNodesCalled != nil {
return n.AllInitialNodesCalled()
}
return nil
}
// GetAdaptivity -
func (n *NodesSetupStub) GetAdaptivity() bool {
if n.GetAdaptivityCalled != nil {
return n.GetAdaptivityCalled()
}
return false
}
// GetHysteresis -
func (n *NodesSetupStub) GetHysteresis() float32 {
if n.GetHysteresisCalled != nil {
return n.GetHysteresisCalled()
}
return 0
}
// GetShardIDForPubKey -
func (n *NodesSetupStub) GetShardIDForPubKey(pubkey []byte) (uint32, error) {
if n.GetShardIDForPubKeyCalled != nil {
return n.GetShardIDForPubKeyCalled(pubkey)
}
return 0, nil
}
// InitialEligibleNodesPubKeysForShard -
func (n *NodesSetupStub) InitialEligibleNodesPubKeysForShard(shardId uint32) ([]string, error) {
if n.InitialEligibleNodesPubKeysForShardCalled != nil {
return n.InitialEligibleNodesPubKeysForShardCalled(shardId)
}
return []string{"val1", "val2"}, nil
}
// InitialNodesPubKeys -
func (n *NodesSetupStub) InitialNodesPubKeys() map[uint32][]string {
if n.InitialNodesPubKeysCalled != nil {
return n.InitialNodesPubKeysCalled()
}
return map[uint32][]string{0: {"val1", "val2"}}
}
// MinNumberOfMetaNodes -
func (n *NodesSetupStub) MinNumberOfMetaNodes() uint32 {
if n.MinNumberOfMetaNodesCalled != nil {
return n.MinNumberOfMetaNodesCalled()
}
return 1
}
// MinNumberOfShardNodes -
func (n *NodesSetupStub) MinNumberOfShardNodes() uint32 {
if n.MinNumberOfShardNodesCalled != nil {
return n.MinNumberOfShardNodesCalled()
}
return 1
}
// MinNumberOfNodesWithHysteresis -
func (n *NodesSetupStub) MinNumberOfNodesWithHysteresis() uint32 {
if n.MinNumberOfNodesWithHysteresisCalled != nil {
return n.MinNumberOfNodesWithHysteresisCalled()
}
return n.MinNumberOfNodes()
}
// IsInterfaceNil -
func (n *NodesSetupStub) IsInterfaceNil() bool {
return n == nil
}