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Describe the bug
It seems that interior areas are well lit and do not match the reference at all when at different world positions.
I am attempting to render a house and at the origin it renders correctly (according to the reference - light not coming through windows is a different issue)
Walking down the house (scale is 1 unit = 1m in case that makes a difference) there is a transition area where light is coming from "somewhere"
Here is the reference of that area
Until the front rooms are fully lit
Reference:
If I move the house in the scene file (say by 10m), the lit areas move around the house
I am guessing that perhaps there is some setting where interior lighting is only performed correctly at some small distance from the origin? Or perhaps there is some world light that starts at this position?
Let me know if it would be helpful to have the sample data - I will see if I can get permission to supply a cut down version.
Device:
OS: Windows 10
Version: Git sysnch of 10 January 2022
The text was updated successfully, but these errors were encountered:
Describe the bug
It seems that interior areas are well lit and do not match the reference at all when at different world positions.
I am attempting to render a house and at the origin it renders correctly (according to the reference - light not coming through windows is a different issue)
Walking down the house (scale is 1 unit = 1m in case that makes a difference) there is a transition area where light is coming from "somewhere"
Here is the reference of that area
Until the front rooms are fully lit
Reference:
If I move the house in the scene file (say by 10m), the lit areas move around the house
I am guessing that perhaps there is some setting where interior lighting is only performed correctly at some small distance from the origin? Or perhaps there is some world light that starts at this position?
Let me know if it would be helpful to have the sample data - I will see if I can get permission to supply a cut down version.
Device:
The text was updated successfully, but these errors were encountered: