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Implement Area Lights For Clean Emissives #71

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MartianDays opened this issue Dec 17, 2022 · 1 comment
Open

Implement Area Lights For Clean Emissives #71

MartianDays opened this issue Dec 17, 2022 · 1 comment
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enhancement New feature or request

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@MartianDays
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Is your feature request related to a problem? Please describe.
— Currently, emissive materials cause a scene to be super noisy / boil-ey as area lights are unsupported. In dark / night scenes, this becomes quite apparent. Once resolved, dark / night scenes could look potentially stunning! This is particularly crucial for sci-fi scenes, and for fantasy scenes such as those with bioluminescent foliage, etc.

Describe the solution you'd like
— Implement area light support; possibly with RTXDI or some variation thereof. I leave the details to the pros, but let me know how I can help if possible. ^__^

@MartianDays MartianDays added the enhancement New feature or request label Dec 17, 2022
@h3r2tic
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h3r2tic commented Dec 17, 2022

That would be great! I might even do it within this decade! (PRs welcome too 😁)

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