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Tldr i was able to get this crate hooked up to my terrain by feeding the terrain height maps in however i had to make z be x and x be z in the shader for the y map input. So i had to fork this repo
Expected behavior should be that the y-map, normal map and density map are aligned.
A setting to configure transposition/rotation of the y map could lead to weird bugs as the other maps are not aligned anymore.
How about a setting which controls all maps? Couldn't you just make the grass entity a child entity and rotate the transform at 90 degree?
Add config options to be able to flip the y_map in x or y direction
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