/
GameObjectTemplate.txt
124 lines (90 loc) · 1.35 KB
/
GameObjectTemplate.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
<classname> : <classname>
{
variable = value | identifier;
event | returntype functionname()
{
statements
}
}
Room1 : Room
{
Background = gameMap;
Initialize()
{
AddGameObject(Link);
}
}
=== Room.cpp ===
void Room::Initialize()
{
GameObject obj;
obj = AddGameObject("Link", New<Link>());
objects["Link"].Update = [&] {
if (KeyPressed(Right))
obj.Move(1,0);
if (KeyPressed(Start))
StartMenu.Open();}
}
}
Link : GameObject
{
sprite = link_spr;
x = 10;
y = 10;
void drawFunctie()
{
DrawSprite(sprite, x, y);
}
event Draw()
{
drawFunctie();
}
event Update()
{
object.Update();
}
event Update()
{
KeyState keys = KeyPad::GetState();
if (KeyPressed(Right))
Move(1,0);
if (KeyPressed(Start))
StartMenu.Open();
}
event OnCollision(GameObject &other)
{
if (HasType<Link>(other))
DoStuff();
if (HasType<Tree>(other))
StopWalking();
}
}
=====================================================
=== Link.h ===
class Link : public GameObject
{
public:
Link();
void Initialize();
void LoadContent();
void Update();
void Draw();
void OnCollision();
private:
void drawFunctie();
};
inline Link::Link() : GameObject("link_spr", 10, 10)
{
}
=== Link.cpp ===
void drawFunctie()
{
Game::Instance()::DrawSprite(Sprite);
}
void Link::LoadContent()
{
}
void Link::Draw()
{
drawFunctie();
}