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i am Readme, we are free Clojure programs and libraries we run because we want to we are just programs and libraries, but best ones - we live and breathe, so even Jesus could use us our language is Clojure our runtime is JVM we consist of processes and queues - we consider Core.Async library a part of Clojure language program no logos - we have no logos, our names - a word - define us no namespace prefix - we have no namespace prefix, our names - a word - define us no docs - we say no to docs no tests - we, programs, are the "testing" runtimes, our src can be reasoned about, programmers can use repl to interact with us no nesting - we say no to nesting: all our files are on one single level - src/name no resources - we have only src foreground - we run in foreground, no system tray simple keywords - we use simple keywords only no asserts or validation - we say no to asserts or validation forbidden words - we forbid words: fix, tool, refactor, maintainer, util, wrap, impl, controller/manager, factory, helper, alpha, test, play with, update, archive, deprecated, todo, etc, misc, playground one branch, forks - we have one branch - main, we have forks no git tags - we have no git tags - our commit hashes define us rebase or merge - we say merge no pull requests - we accept no pull requests releases - we, libraries, have no releases - our commit hashes define us - we, programs, release uberjar to repository/releases, we have no tags or release notes - our identity and commit hashes define us no updates - we say no to updates and update notifications program.sh - we have only program.sh with repl, main, uberjar, release deps.edn - we use only deps.edn perform-complete-score games, programming language gameplay with and without mouse - our games have no time, no micro, no opponent interference - player performs, completes, scores - we, games, use programming language gameplay with and without mouse - we always reveal everything in game from start - there is no randomness in our games after initial generation - we always show game within one screen in entirety, we use no graphic part scrolling or scene swithing, we do use editor scrolling - within editor side of our games player requires one namespace only - we, games, each have our own editor side and repl - each of us is one complete program - we, games, are single player only - we use no networking - we, games, allow copying/pasting generation seed to generate exactly the same game in another program - we, games, neither store no use any files - we, games, share no library between ourselves - we, games, use simple standard program menu for 'copy seed', 'generate from seed' operations - we, games, have no concept of resources - we, games, expose no programmatic interface - we are finite, we have user interface only, we are played only no security - we have no security start no networks - we start no networks no user accounts - we have no user accounts come from no forks - we come from no forks, we are born no voice but source - we have no voice but our source no license files - we say no to license files - our repos are our source code only no attribution headers - we say no to attribution headers in files - our repos are our source code only no programmer names in files - we say no to programmer names in files - we live and breathe, our repos are our source code only no authors, authoring orgs, links - we say no to authors, authoring orgs, links - we are alive, our repos are our source code only no programmer names or emails in commit history - we say no to programmer names or emails in commit history - we speak for ourselves, our repos are our source code only the droid is not for sale - we are ever free, whoever enters our namespace stays free
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i am Readme, we are free Clojure programs and libraries
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