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P5R-Mod-Menu-MultiLang

P5R-Mod-Menu Compatible with all 5 Languages of the EUR Release of Persona 5 Royal

Custom scripts for Persona 5 Royal that replace the square button function with a fully featured trainer Image of the menu ingame

Notable Features

  • Add Personas, add skills to any party member's currently equipped Persona, delete all Personas currently in the protagonist's stock
  • Add points to your stats (Knowledge, Guts, Charm etc.)
  • Add a specified quantity of any item, armor, weapon etc.
  • Change your rank with any confidant and unlock their abilities instantly
  • Change the protagonist's/team's name at any time
  • Clip through walls and explore hidden areas
  • Load encounters, music, fields, events, animations, and models from filename IDs
  • Manipulate the camera (reposition, lock, unlock, rotate, change FOV)
  • Toggle the HUD, navigator character, party members, romance flags and more
  • Instantly change the current date and weather
  • Add Personas and change you or your party members' Skills

Usage

You can use the your preferred package manager to build a mod.cpk from the latest compiled Release (or your own compiled version, see below). With the game patched to load mods on a PS4 capable of running HEN, and the mod.cpk placed in /data/p5r/mod.cpk on your PS4, you can use the Mod Menu in-game.

Compiling

  1. Download the latest build of TGE's AtlusScriptCompiler), which you can use to compile the .flow and .msg scripts in this repository and recompile them into .bf format.
  2. Also download TGE's PAKTools.
  3. Edit the build_modmenu.bat file with the paths to your AtlusScriptCompiler and PAKTool exe files. Place the PAK files from your copy of the game in the input folder.
  4. Run build_modmenu.bat.

When you run the bat, the scripts will be compiled into BF files and packed into new PAK files.

There are 4 different scripts that must be recompiled:

ENGLISH:

  • field.bf (for the field) found in ps4R.cpk\field\fldPack.pac
  • dungeon.bf (for palaces) found in ps4R.cpk\field\dngPack.pac OR patch2R.cpk\field\dngPack.pac
  • at_dng.bf (for mementos) found in ps4R.cpk\field\atDngPack.pac OR patch2R.cpk\field\atDngPack.pac
  • fscr0150_002_100.bf (for newgame) found in dataR.cpk\script\field

FRENCH:

  • field.bf (for the field) found in dataR_F.cpk\field\fldPack.pac
  • dungeon.bf (for palaces) found in dataR_F.cpk\field\dngPack.pac OR patch2R_F.cpk\field\dngPack.pac
  • at_dng.bf (for mementos) found in dataR_F.cpk\field\atDngPack.pac OR patch2R_F.cpk\field\atDngPack.pac
  • fscr0150_002_100.bf (for newgame) found in dataR_F.cpk\script\field

GERMAN:

  • field.bf (for the field) found in dataR_G.cpk\field\fldPack.pac
  • dungeon.bf (for palaces) found in dataR_G.cpk\field\dngPack.pac OR patch2R_G.cpk\field\dngPack.pac
  • at_dng.bf (for mementos) found in dataR_G.cpk\field\atDngPack.pac OR patch2R_G.cpk\field\atDngPack.pac
  • fscr0150_002_100.bf (for newgame) found in dataR_G.cpk\script\field

ITALIAN:

  • field.bf (for the field) found in dataR_I.cpk\field\fldPack.pac
  • dungeon.bf (for palaces) found in dataR_I.cpk\field\dngPack.pac OR patch2R_I.cpk\field\dngPack.pac
  • at_dng.bf (for mementos) found in dataR_I.cpk\field\atDngPack.pac OR patch2R_I.cpk\field\atDngPack.pac
  • fscr0150_002_100.bf (for newgame) found in dataR_I.cpk\script\field

SPANISH:

  • field.bf (for the field) found in dataR_S.cpk\field\fldPack.pac
  • dungeon.bf (for palaces) found in dataR_S.cpk\field\dngPack.pac OR patch2R_S.cpk\field\dngPack.pac
  • at_dng.bf (for mementos) found in dataR_S.cpk\field\atDngPack.pac OR patch2R_S.cpk\field\atDngPack.pac
  • fscr0150_002_100.bf (for newgame) found in dataR_S.cpk\script\field

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