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missions to activate events/story parts #28

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Wrzlprnft opened this issue Aug 12, 2016 · 2 comments
Open

missions to activate events/story parts #28

Wrzlprnft opened this issue Aug 12, 2016 · 2 comments

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@Wrzlprnft
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I am going to write up some missions to activate events and set mission chains as done at some point, e.g. the first archeology part if you would want to test the second one.

@Amazinite
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Sounds like that could pile up fast.

@Wrzlprnft
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oh it will. That's why it's not thaaat important. i've been thinking to include a textfile containing a "finished" condition section until i add that ingame.

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