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[Suggestion] Add compat with "Pollution of the Realms" for gas mechanics on "Air quality Module" card from Miscellaneous Project #33
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EDIT: mmm, it seems that the 1.12 version has no documentation (i can't even find the source code), i will ask to the author of that mod and see if he will give us that info EDIT 2: i found this repo (for 1.12): https://github.com/trentv4/GlennsGases EDIT 3: it seems that the mod is dead, sorry, tell me if i need to close this issue or if you will give it an oportunity to that codebase:
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Whoa. Well, thanks for the suggestion anyways. That "air quality" thing there was just an idea suggested by someone before, but I think there are more important things to work on right now (e.g. the heat mechanics rework). Unfortunately, I can't find time to actually work on this project lately, hence the lack of activity. That being said, I will try to look into this when the time comes. |
ok no worries, i will let this open, but as i said, sadly the mod is dead, and i guess that you don't want to invest your time onto another project. |
https://www.curseforge.com/minecraft/mc-mods/pollution-of-the-realms suggested alternative? edit: just something to look into |
well, it could be a better option since the mod from my suggestion is dead, it is not as realistic as Gases Framework but if Enginecrafter77 is ok with it, i guess all it's fine also, i just want to add that recently the HBM's Nuclear Tech Mod for 1.7.10 implemented its own Gases (like chlorine, as far as i know), so when that is ported to 1.12, why not adding compat with it too? (once you implement the "Air quality Module") |
Well I have checked out Pollution of Realms, and although I didn't really try it out in a real installation it seems pretty much complete to me. I mean, I don't want to seem like dodging work (ugh I really need to find some time for this project again), but Pollution of Realms seems to just fill this gap so I don't really see the need to reinvent the wheel in this mod. That being said, if I would be to re-implement the "Air quality module" some day, it would probably come at the bottom of the TODO list. Maybe some compat with PoR would be fine, but I somehow fail to see what compat should be made there. |
ok, let me change the name of the issue |
will shoot ideas when i think of them and edit this comment. thanks so much for listening to player input, means a lot. |
https://www.curseforge.com/minecraft/mc-mods/environmental-rads something to note, seems very early in development, might reach out |
if we talk about Radiation systems, HBM's Nuclear Tech Mod has the most polished one Proof: Drillgon:
radsystem1.mp4radsystem0.mp4Drillgon:
Drillgon:
Someone else:
Drillgon:
Someone else:
Drillgon:
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Well, after thinking this a bit, the main reason why something like Air Quality would be implemented in Survival Inc. is to affect the healt of the player, and since Pollution of the Realms already adds negative effects to polluted areas, why Survival Inc. should implement something in its side? pollution doesn't affect Body Heat, Wetness or Hydration in an intuitive/practical way. |
Is your feature request related to a problem? Please describe.
First of all, i would like to hear if you like the idea i will show you here, i just wanted to tell you this in case you never considered before (or you never heard about that mod, that's why i named this issue as a Suggestion).
While i was re-reading the different projects you had, i randomly remembered a mod called Glenn's Gases, the most complete version is on 1.7 (with some machines to store, move and use the gas) but it has a Beta on 1.12 (sadly, without the machines).
Describe the solution you'd like
The card i re-readed was about Air Quality (specifically, the "Coal veins can explode" feature) and as i said, i remembered that old mod.
It is based on an API called Gases Framework, i admit that i never played with it before (the 1.7 version, the 1.12 seems to be functional but i can't really tell you, there are no videos about the 1.12 version), but i would like to show you some videos about it, and if you like it you can consider adding some compat (it is like an alternative to Pollution of the Realms, but it doesn't has any pollution-related mechanic, or at least in the 1.12 version)
Describe alternatives you've considered
In case you don't like it, you can implement it as you had in mind.
Additional context
The videos:
https://www.youtube.com/watch?v=g02vbpVqP38
https://www.youtube.com/watch?v=5H7r-n_mfdw
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