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We had a pretty nasty bug where the comparison of renderEntityList items wasn't accurate (specifically around shaders). We should add some unit tests around this logic to ensure no more bugs exist here and to prevent regressions.
The text was updated successfully, but these errors were encountered:
We had a pretty nasty bug where the comparison of renderEntityList items wasn't accurate (specifically around shaders). We should add some unit tests around this logic to ensure no more bugs exist here and to prevent regressions.
The text was updated successfully, but these errors were encountered: