-
-
Notifications
You must be signed in to change notification settings - Fork 529
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Major Changes for 0.5.0 #1571
Comments
Oh i see that abnormals delight and abnormals core are on the possible removal list? is this a mistake orrrr? Edit: Nvm i see that you guys wanna remove Autumnity and Atmospheric but my point still does stand Upgrade aquatic needs abnormals core :/ |
Upgrade Aquatic is now on the list too :) Abnormal mods are nice but I don't feel like the modpack really needs them. And they really lose some flair when the biomes shift from time to time, whatever is causing that it ^^' |
I think there might be a mod that fixes this but it'd have to be tested |
Those mods were picked up by Forge, and do not fix this issue. Thanks though. |
Thats fair! |
Sad but understandable. Abnormals are at their best in vanilla+ packs where they add some sweet features that aren't overshadowed by other things. (: |
I think they're very cluttery/messy tbh. |
Haven't had time to play this pack in awhile, but I'm curious why Crafting Station is on the chopping block. I assume there's somme similar block from another mod that serves the same purpose, but I can't think of one off the top of my head (outside of TiCon, which isn't in yet). Also curious why DungeonsPlus is going. Finally, I take it "Storage for CC" is being nixed because it's relatively niche? Bummer, but understandable. |
Tinkers will be added :)
We don't really need it tbh, we have enough dungeons as is. And it doesn't (didn't?) play nice with TF.
It's functionality is also in the mod Advanced Peripherals, which we have. |
Seeing as it looks like Tinkers will be added in this update. Will tetra be replaced in favor of it? or is that next next major update? |
Tetra is not planned for removal at this time :) |
Can I ask why Miner's Helmet is going? I love this helmet, especially early game it makes mining super simple. |
Why is JAOPCA being 🔪? Sure, the dynamically generated items look ugly, but that shouldn't be a cause for removal. |
Oh so i see you guys redecided on Upgrade aquatic? nice! |
If UA is kept then Abnormals Delight should be too |
@pm065 it depends on your machine. For me, it's not as laggy, but you could decide to not wear that helmet. I think it should not be removed just because it could be laggy for someone. Zombies should be disabled to spawn with it. |
BlockCarpentry will be replaced or the entire 'Carpenter's Block' theme would be removed? |
In my opinion i think Environmental should replace Atmospheric and Autmnity, I remember you guys testing it but it left chunk borders but could it still be reconsidered? i know its an abnormals mod but it adds so much more than the others and would fit into the pack really nicely |
Everything we need from it will be rolled into emendatus enigmatica. |
One less mod lengthening load times... and I think JAOPCA is an offender here. |
Could I ask for the reason for potentially removing these?: I personally quite like the decorative block options given through EmbellishCraft and use them regularly |
@xATL4S item zoom is purely client mod, if you really need it, you can put it back anytime. Curse and GDLauncher remembers custom mods between upgrades. |
nice!
Replaced by FramedBlocks which is better |
Are the nether Byg biomes going to be replaced, It would be cool to still have some new nether biomes. |
Apparently they're just going to be gone, but hopefully once Infernal Expansion gets its first biome update it'll be added to replace them. I think that mod's going to become like the BetterEndForge of the Nether once it gets going. Plus there's always Abnormals Nether Extension which I think will add a biome or two when it's released. |
It is intended that it is marked as a beach. |
Try not to think of it as a beach. That's just the minecraft way of saying, make this part of the coastline. Not all coasts are sandy: https://www.smithsonianmag.com/smart-news/researchers-reveal-how-giants-causeway-was-formed-180968806/
|
Oh, yes! Giant's Causeway, of course! That's what it's supposed to look like! I feel stupid now :p |
May I suggest a few more mods to throw in the TrashSlot?
Mods in the slot already that I don't think should be there
Mod that could possibly replace the inevitable endless amounts of tweak mods - Forgery https://www.curseforge.com/minecraft/mc-mods/forgery (CurseForge just died yesterday so you should probably look it up on the app, which is working) |
Lemme try taking a stab at these
This is more of a mod parity issue by introducing multitools for higher tier materials to compete with lower tier stuff (Mek Paxels). I could see an argument for removing all such multi-tools, but I don't think we're quite there yet.
Fun, light weight, not harming anything
Think of this one more as decorative. It lets you build out a nice looking kitchen, even if a lot of the functionality is lost without something like Pam's
Charms. Especially the Sleep and Gluttony Charms. The rest of it is also nice for making mob farms. Are there other options? Yes. Are they quite the same? No.
More information for the player is good. A lot of effort has gone into this pack just to help bring more information into the face of the player to help them out. Not everyone is a minecraft pro :D
These are fun to obtain. Some of the worst offenders are already disabled, however.
Think in terms of Expert where flight may well be gated to late game. This gives players a creative flight option they can use around their base for building purposes, without giving full flight all the time, everywhere.
Different block coverage
Honestly this feels like one of those things that should be standard in the game by now. Knowing how much health a mob has doesn't really diminish the challenge (as much as we can call combat in Minecraft challenging).
QoL for folks who organize storage with signs. Lightweight, no harm.
Haven't seen any issues with this one yet. And while we'd love to be able to say every conflict has been removed by scripts, the reality is, that is going to take some time. Especially with mods shifting around.
QoL. Some builders love putting aquariums in their builds. This adds a nice easy way to obtain fish in buckets when you can't find them in world. Options are good :D
As long as storage drawers is in, Framed Compacting Drawers may as well be too. This largely comes down to building. It's nice for people to be able to make a nice storage room and theme their drawers the way they wish. Could Storage Drawers go? Certainly. I personally wouldn't miss them. But I know a lot of players would. As for Forgery, it looks like there are a few good features there but a lot would have to be disabled. |
I'd be really sad to see Storage Drawers added to the chopping block because the compacting drawers are so insanely nice for bulk storage and crafting of resources + they combo extremely well with Create's material processing chain just as an example of mechanical use. |
Definitely keep Storage Drawers. They are pretty and they are pretty need. |
Maybe consider tweaking the craft for the creative flight lost trinket? I got crazy armor from the boss mobs that let me kill the ender dragon really early. I took my jetpack and did like half an hour of hunting in the end, which resulted in infinite creative flight just barely into the mid game. The hardest part of the craft was the artifact that drops from shulkers, but there are like a million shulkers spawners in one end tower, so you can farm it there or box a couple up for the road. I hope we get the newest version of Create, too! I have a need for smart chutes and brass funnels that don't require conveyer belts to work! This is my first Enigmatica pack, and my gf and I are having a great time playing it. Gonna try my hand at E2E after this. :D P.S.: What's the mod that changes the darkness sound to music? It wreaks havoc on the Minecraft bgms. |
I think creative flight is in a good place tbh, I feel like that amount of effort is sufficient for creative flight.
We will update all mods to their latest stable versions, we usually do :)
Ambient Sounds perhaps, if you're on a version that still has that. |
I'm probably just used to packs that give it really late, lol. I play a lot of massive kitchen sinks that take a heck of a long time to get flight (PO2, I'm looking at you... so much RAK...). I do really love that you can go magic or tech route to get it, too.
Awesome! My Create charcoal machine is so close to done, but I've been having trouble getting depots to work with pipes. Pretty Pipes can have fire blown through them, but they bug bad with Storage Drawers.
Ah, I might remove it myself. I like the music itself and love the outside ambience, but the darkness music plays at the same time as Minecraft bgm sometimes. It cuts off so suddenly and most of the time takes the bgm with it and I never hear any bgm again (I like to add Infinite Music to the packs I play, and it even cut off the bgm forever with that installed). |
With the removal of Babel, a library mod, Just Enough Piglin Bartering breaks. Just a heads up. I'm on 0.4.14 of E6 and disabled the mods that are going out. Tosses an error almost immediately. |
I think this list is out of date compared to the develop/ branch as JEPB and Babel are in the latest dev version of 0.5. If you are trying to future proof your copy of 0.4.14 I would cross reference against the develop/ minecraftInstance.json as that's the latest list of mods available until 0.5 is released. |
We've discovered that, but thanks anyway 👍 |
All you would need for that is Create redstone links, and i think vanilla redstone or repeaters(although a full strength signal to the middle spawner from a redstone link should also reach the other two) |
A Redstone Link would still need a redstone signal from another source to transmit. With a Gauges and Switches lever this is not needed. |
Either way, my point is I can't see More Red being too heavy of a mod to remove it from the modpack, and it still has its uses that other mods in the pack don't. |
Yeah after looking at it more I would like to see it stay in just for the wire/cables, which seem unique to it. Being able to go up walls with redstone opens up a lot of possibilities. |
Immersive Engineering recently overhauled their "Circuit" item. Previously this was just a crafting step for other things, but now it has a utility purpose: Programming logic gates. With this, there's a new "Logic Gate" block. This block can accept up to 10 circuits. Each circuit is programmed in an Engineer's Circuit Table to create various common gates, such as NOT, OR, AND, XOR, NOR, NAND, and XNOR. These all accept color coded inputs and outputs, and all logic circuits inside a single gate can interact with each other by way of Registers. This allows you to build up some impressive logic inside a single gate, or simply consolidate a bunch of logic processing through a single block. The wires themselves can be routed practically however you wish, ignoring the need of placing them on surfaces every step of the way. And when combined with wireless redstone from things like Create or RFTools, it covers a lot of use cases. In reference to those spawners above, however, you can accomplish the same thing with Gauges and Switches combined with vanilla redstone. And no, More Red isn't a heavy mod. But it's also entirely replicated by (several) other mods so there's not much need for it. |
more red did, however, get a CC:Tweaked integration mod recently xD https://www.curseforge.com/minecraft/mc-mods/more-red-computercraft-integration |
Seeing as you are planning on removing Bountiful Baubles, could you perhaps consider adding Relics in its place? The baubles it adds in are pretty unique (much more than the ones from bountiful baubles and the ones from artifacts), well balanced (in my opinion) and it is also highly configurable. |
I don't know why I want to remove Builders Crafts & Additions。 |
One more vote for More red and CC: Tweaked integration. please! :) Also, what wrong with EmbellishCraft? Basalt block from there is one of my favorite black block in game .. |
Also, can we keep |
There's nothing wrong with it, but we cannot have every single mod available in the pack, it would be a performance nightmare. |
Oh, very sad ( But I guess, if you say so, so I have no chance but to rework my base or build a new one) |
I can vouch for keeping in AmbientSounds3! I like the mod a lot, it fits the whole terraforged scenery a lot more than vanilla. One mod that I'd really like to see gone but isn't is Neat, it's made very much redundant by The One Probe, so I've removed it from my local copy :P |
New Mods
Potential Changes
BYG: Disable The EndMod Removals
Abnormals DelightBiome Yeet List
byg:lush_tundra
projectvibrantjourneys:overgrown_spires
The text was updated successfully, but these errors were encountered: