Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Major Changes for 0.5.0 #1571

Closed
NielsPilgaard opened this issue Mar 6, 2021 · 78 comments
Closed

Major Changes for 0.5.0 #1571

NielsPilgaard opened this issue Mar 6, 2021 · 78 comments
Labels
Development General development, using this on an issue will not add it to changelogs, as opposed to Enhancement
Milestone

Comments

@NielsPilgaard
Copy link
Collaborator

NielsPilgaard commented Mar 6, 2021

New Mods

Potential Changes

  • BYG: Disable The Nether
  • BYG: Disable The End

Mod Removals

  • Abnormals Delight
  • Additional Lights
  • Advanced Hook Launchers
  • Ambientsounds3
  • Autumnity
  • Babel
  • Bamboo Everything
  • Bedspreads
  • BlockCarpentry (Replaced by FramedBlocks)
  • Bountiful Baubles
  • Builders Crafts & Additions
  • Campfire Torches
  • ChocolateFix
  • Crafting Station
  • CreativeCore
  • EmbellishCraft
  • EnderMail (Replaced by Mailbox system in MrCrayfish's Furniture mod)
  • ItemZoom
  • JAOPCA
  • Mapper Base
  • Miner's Helmet
  • MoreVanillaLib
  • OldJavaWarning
  • ReloadAudioDrivers (Replaced by SoundDeviceOptions)
  • Server Tab Info
  • Storage for ComputerCraft
  • Vanilla Excvators
  • Vanilla Hammers

Biome Yeet List

  • byg:lush_tundra
  • projectvibrantjourneys:overgrown_spires
@NielsPilgaard NielsPilgaard added the Development General development, using this on an issue will not add it to changelogs, as opposed to Enhancement label Mar 6, 2021
@merlerm
Copy link
Contributor

merlerm commented Mar 6, 2021

For the record, I did try adding environmental to already generated worlds in TF and it resulted in pretty jarring chunk borders, so I think this one will have to wait sadly

2021-03-07_00 38 22

2021-03-07_00 39 11

@Mang0z
Copy link

Mang0z commented May 1, 2021

Oh i see that abnormals delight and abnormals core are on the possible removal list? is this a mistake orrrr?
Cause Upgrade aquatic,Environmental,Atmospheric,Autumnity and Abnormals delight require it

Edit: Nvm i see that you guys wanna remove Autumnity and Atmospheric but my point still does stand Upgrade aquatic needs abnormals core :/

@NielsPilgaard
Copy link
Collaborator Author

Upgrade Aquatic is now on the list too :) Abnormal mods are nice but I don't feel like the modpack really needs them. And they really lose some flair when the biomes shift from time to time, whatever is causing that it ^^'

@Mang0z
Copy link

Mang0z commented May 1, 2021

I think there might be a mod that fixes this but it'd have to be tested
https://www.curseforge.com/minecraft/mc-mods/biome-id-fixer
https://www.curseforge.com/minecraft/mc-mods/chocolate-fix
But i understand if the pack doesnt need them but i think they add a certain, Charm? they do alot of unique things that other mods cant do and they fit for me and alot of other people.
But i can understand if you guys want to remove it. :)

@NielsPilgaard
Copy link
Collaborator Author

NielsPilgaard commented May 1, 2021

Those mods were picked up by Forge, and do not fix this issue. Thanks though.
Myeah they do add a certain charm, but we've got to cut down somewhere.

@Mang0z
Copy link

Mang0z commented May 1, 2021

Thats fair!
Maybe in the future... :)

@NielsPilgaard NielsPilgaard added this to the 0.5.0 milestone May 12, 2021
@pm065
Copy link
Contributor

pm065 commented May 13, 2021

Upgrade Aquatic is now on the list too :) Abnormal mods are nice but I don't feel like the modpack really needs them. And they really lose some flair when the biomes shift from time to time, whatever is causing that it ^^'

Sad but understandable. Abnormals are at their best in vanilla+ packs where they add some sweet features that aren't overshadowed by other things. (:
By the way, why are BYG's nether and end getting removed? They look really nice...

@NielsPilgaard
Copy link
Collaborator Author

I think they're very cluttery/messy tbh.

@Kataiser9
Copy link

Haven't had time to play this pack in awhile, but I'm curious why Crafting Station is on the chopping block. I assume there's somme similar block from another mod that serves the same purpose, but I can't think of one off the top of my head (outside of TiCon, which isn't in yet).

Also curious why DungeonsPlus is going.

Finally, I take it "Storage for CC" is being nixed because it's relatively niche? Bummer, but understandable.

@NielsPilgaard
Copy link
Collaborator Author

Haven't had time to play this pack in awhile, but I'm curious why Crafting Station is on the chopping block. I assume there's somme similar block from another mod that serves the same purpose, but I can't think of one off the top of my head (outside of TiCon, which isn't in yet).

Tinkers will be added :)

Also curious why DungeonsPlus is going.

We don't really need it tbh, we have enough dungeons as is. And it doesn't (didn't?) play nice with TF.

Finally, I take it "Storage for CC" is being nixed because it's relatively niche? Bummer, but understandable.

It's functionality is also in the mod Advanced Peripherals, which we have.

@Mang0z
Copy link

Mang0z commented May 14, 2021

Seeing as it looks like Tinkers will be added in this update. Will tetra be replaced in favor of it? or is that next next major update?

@NielsPilgaard
Copy link
Collaborator Author

Tetra is not planned for removal at this time :)

@MuteTiefling MuteTiefling pinned this issue May 16, 2021
@hron84
Copy link

hron84 commented May 16, 2021

Can I ask why Miner's Helmet is going? I love this helmet, especially early game it makes mining super simple.

@pm065
Copy link
Contributor

pm065 commented May 16, 2021

Why is JAOPCA being 🔪? Sure, the dynamically generated items look ugly, but that shouldn't be a cause for removal.
@hron84 Miner's Helmet can be laggy at times (:

@Mang0z
Copy link

Mang0z commented May 16, 2021

Oh so i see you guys redecided on Upgrade aquatic? nice!

@pm065
Copy link
Contributor

pm065 commented May 16, 2021

Abnormals Delight

If UA is kept then Abnormals Delight should be too

@hron84
Copy link

hron84 commented May 16, 2021

@pm065 it depends on your machine. For me, it's not as laggy, but you could decide to not wear that helmet. I think it should not be removed just because it could be laggy for someone. Zombies should be disabled to spawn with it.

@hron84
Copy link

hron84 commented May 16, 2021

BlockCarpentry will be replaced or the entire 'Carpenter's Block' theme would be removed?

@Mang0z
Copy link

Mang0z commented May 16, 2021

In my opinion i think Environmental should replace Atmospheric and Autmnity, I remember you guys testing it but it left chunk borders but could it still be reconsidered? i know its an abnormals mod but it adds so much more than the others and would fit into the pack really nicely

@MuteTiefling
Copy link
Contributor

Why is JAOPCA being 🔪? Sure, the dynamically generated items look ugly, but that shouldn't be a cause for removal.

Everything we need from it will be rolled into emendatus enigmatica.

@TemperedFool
Copy link
Collaborator

One less mod lengthening load times... and I think JAOPCA is an offender here.

@xATL4S
Copy link

xATL4S commented May 16, 2021

Could I ask for the reason for potentially removing these?:
EmbellishCraft
ItemZoom

I personally quite like the decorative block options given through EmbellishCraft and use them regularly
As for ItemZoom - if it went, then it went. But I do find it is rather useful to get a much closer image on items than otherwise possible, It can also be disabled. So unless its something to do with load times or lag, I would much rather it stayed in the pack.

@hron84
Copy link

hron84 commented May 16, 2021

@xATL4S item zoom is purely client mod, if you really need it, you can put it back anytime. Curse and GDLauncher remembers custom mods between upgrades.

@pm065
Copy link
Contributor

pm065 commented May 16, 2021

Everything we need from it will be rolled into emendatus enigmatica.

nice!

BlockCarpentry will be replaced or the entire 'Carpenter's Block' theme would be removed?

Replaced by FramedBlocks which is better

@Scapulaunit12
Copy link

Are the nether Byg biomes going to be replaced, It would be cool to still have some new nether biomes.

@pm065
Copy link
Contributor

pm065 commented May 17, 2021

Are the nether Byg biomes going to be replaced, It would be cool to still have some new nether biomes.

Apparently they're just going to be gone, but hopefully once Infernal Expansion gets its first biome update it'll be added to replace them. I think that mod's going to become like the BetterEndForge of the Nether once it gets going. Plus there's always Abnormals Nether Extension which I think will add a biome or two when it's released.

@NielsPilgaard
Copy link
Collaborator Author

It is intended that it is marked as a beach.

@MuteTiefling
Copy link
Contributor

MuteTiefling commented May 30, 2021

But why is it beach? Seems like a bug to me. It'd be fine if it were in the normal biome list, but it only spawns as beach, which in TF can be like 1-3 blocks wide in some places. Makes sense with sand but not when it's basalt spires. Isn't basalt supposed to be a nether material too? Ig I can edit my own biome weights to make it 0, just thought I'd point it out because I thought it was a bug that it's getting tagged as beach.

Try not to think of it as a beach. That's just the minecraft way of saying, make this part of the coastline.

Not all coasts are sandy: https://www.smithsonianmag.com/smart-news/researchers-reveal-how-giants-causeway-was-formed-180968806/

Smithsonian Magazine
Scientists recreated the process behind the formation's near-perfect hexagonal columns

@pm065
Copy link
Contributor

pm065 commented May 31, 2021

Oh, yes! Giant's Causeway, of course! That's what it's supposed to look like! I feel stupid now :p

@pm065
Copy link
Contributor

pm065 commented May 31, 2021

May I suggest a few more mods to throw in the TrashSlot?

  • AIOT Botania - You don't really get much out of it, and most of the content is kind of cluttery
  • Cake Chomps - I don't see much point. Usually, in Minecraft, you are not eating cake and a whole mod just for cake sounds seems weird.
  • Cooking for Blockheads - There are WAY better cooking mods now, like Farmer's Delight (I'm also not a fan of Simple Farming - I much prefer Neapolitan + FD + AD but I know that no matter how much I push it no one will agree there)
  • Dark Utilities - Most of the things it adds are done better by other mods
  • Framed Compacting Drawers - I see no need or use whatsoever
  • Just Enough Beacons - Feels like an insult to intelligence
  • Lost Trinkets - Very overpowered and weird to get extra powers randomly (this has been discussed previously though)
  • Magic Feather - I don't see the need for multiple methods of flight
  • Masonry - Chipped is better
  • Neat - is a mod by Vazkii You can just point the One Probe at something, in my opinion. It also removes some of the challenge of mobs, sometimes, because you can see the plate through walls, right?
  • Passthrough Signs - I don't see much point.
  • Polymorph - While useful for conflicts, it tends to explode (last time I used the polymorph command my game crashed after hanging for a while)
  • Storage Drawers - Might be time to consider removing this again?
  • Tactical Fishing - I don't see much point.

Mods in the slot already that I don't think should be there

  • Ambient Sounds 3 - It adds so much more vibrancy to a very silent world, in my opinion. Unlike Cake Chomps, you hear it all the time.

Mod that could possibly replace the inevitable endless amounts of tweak mods - Forgery https://www.curseforge.com/minecraft/mc-mods/forgery (CurseForge just died yesterday so you should probably look it up on the app, which is working)
Its name once it's downloaded is Fabrication because it's that mod but Forge-compatible.

@MuteTiefling
Copy link
Contributor

MuteTiefling commented May 31, 2021

Lemme try taking a stab at these

  • AIOT Botania - You don't really get much out of it, and most of the content is kind of cluttery

This is more of a mod parity issue by introducing multitools for higher tier materials to compete with lower tier stuff (Mek Paxels). I could see an argument for removing all such multi-tools, but I don't think we're quite there yet.

  • Cake Chomps - I don't see much point. Usually, in Minecraft, you are not eating cake and a whole mod just for cake sounds seems weird.

Fun, light weight, not harming anything

  • Cooking for Blockheads - There are WAY better cooking mods now, like Farmer's Delight (I'm also not a fan of Simple Farming - I much prefer Neapolitan + FD + AD but I know that no matter how much I push it no one will agree there)

Think of this one more as decorative. It lets you build out a nice looking kitchen, even if a lot of the functionality is lost without something like Pam's

  • Dark Utilities - Most of the things it adds are done better by other mods

Charms. Especially the Sleep and Gluttony Charms. The rest of it is also nice for making mob farms. Are there other options? Yes. Are they quite the same? No.

  • Just Enough Beacons - Feels like an insult to intelligence

More information for the player is good. A lot of effort has gone into this pack just to help bring more information into the face of the player to help them out. Not everyone is a minecraft pro :D

  • Lost Trinkets - Very overpowered and weird to get extra powers randomly (this has been discussed previously though)

These are fun to obtain. Some of the worst offenders are already disabled, however.

  • Magic Feather - I don't see the need for multiple methods of flight

Think in terms of Expert where flight may well be gated to late game. This gives players a creative flight option they can use around their base for building purposes, without giving full flight all the time, everywhere.

  • Masonry - Chipped is better

Different block coverage

  • Neat - is a mod by Vazkii You can just point the One Probe at something, in my opinion. It also removes some of the challenge of mobs, sometimes, because you can see the plate through walls, right?

Honestly this feels like one of those things that should be standard in the game by now. Knowing how much health a mob has doesn't really diminish the challenge (as much as we can call combat in Minecraft challenging).

  • Passthrough Signs - I don't see much point.

QoL for folks who organize storage with signs. Lightweight, no harm.

  • Polymorph - While useful for conflicts, it tends to explode (last time I used the polymorph command my game crashed after hanging for a while)

Haven't seen any issues with this one yet. And while we'd love to be able to say every conflict has been removed by scripts, the reality is, that is going to take some time. Especially with mods shifting around.

  • Tactical Fishing - I don't see much point.

QoL. Some builders love putting aquariums in their builds. This adds a nice easy way to obtain fish in buckets when you can't find them in world. Options are good :D

  • Storage Drawers - Might be time to consider removing this again?
  • Framed Compacting Drawers - I see no need or use whatsoever

As long as storage drawers is in, Framed Compacting Drawers may as well be too. This largely comes down to building. It's nice for people to be able to make a nice storage room and theme their drawers the way they wish.

Could Storage Drawers go? Certainly. I personally wouldn't miss them. But I know a lot of players would.

As for Forgery, it looks like there are a few good features there but a lot would have to be disabled.

@PipeWizard
Copy link

I'd be really sad to see Storage Drawers added to the chopping block because the compacting drawers are so insanely nice for bulk storage and crafting of resources + they combo extremely well with Create's material processing chain just as an example of mechanical use.

@Erysch
Copy link

Erysch commented Jun 2, 2021

Definitely keep Storage Drawers. They are pretty and they are pretty need.
I had fun creating a little workshop with them because everything looks so tidy and clearly designed with them. I prefer them instead of having a chest full of the same thing because i can also instantly see what's in there.

@Ruhart
Copy link

Ruhart commented Jun 6, 2021

Maybe consider tweaking the craft for the creative flight lost trinket? I got crazy armor from the boss mobs that let me kill the ender dragon really early. I took my jetpack and did like half an hour of hunting in the end, which resulted in infinite creative flight just barely into the mid game.

The hardest part of the craft was the artifact that drops from shulkers, but there are like a million shulkers spawners in one end tower, so you can farm it there or box a couple up for the road.

I hope we get the newest version of Create, too! I have a need for smart chutes and brass funnels that don't require conveyer belts to work!

This is my first Enigmatica pack, and my gf and I are having a great time playing it. Gonna try my hand at E2E after this. :D

P.S.: What's the mod that changes the darkness sound to music? It wreaks havoc on the Minecraft bgms.

@NielsPilgaard
Copy link
Collaborator Author

NielsPilgaard commented Jun 6, 2021

Maybe consider tweaking the craft for the creative flight lost trinket? I got crazy armor from the boss mobs that let me kill the ender dragon really early. I took my jetpack and did like half an hour of hunting in the end, which resulted in infinite creative flight just barely into the mid game.

The hardest part of the craft was the artifact that drops from shulkers, but there are like a million shulkers spawners in one end tower, so you can farm it there or box a couple up for the road.

I think creative flight is in a good place tbh, I feel like that amount of effort is sufficient for creative flight.

I hope we get the newest version of Create, too! I have a need for smart chutes and brass funnels that don't require conveyer belts to work!

We will update all mods to their latest stable versions, we usually do :)

P.S.: What's the mod that changes the darkness sound to music? It wreaks havoc on the Minecraft bgms.

Ambient Sounds perhaps, if you're on a version that still has that.

@Ruhart
Copy link

Ruhart commented Jun 6, 2021

I think creative flight is in a good place tbh, I feel like that amount of effort is sufficient for creative flight.

I'm probably just used to packs that give it really late, lol. I play a lot of massive kitchen sinks that take a heck of a long time to get flight (PO2, I'm looking at you... so much RAK...). I do really love that you can go magic or tech route to get it, too.

We will update all mods to their latest stable versions, we usually do :)

Awesome! My Create charcoal machine is so close to done, but I've been having trouble getting depots to work with pipes. Pretty Pipes can have fire blown through them, but they bug bad with Storage Drawers.

Ambient Sounds perhaps, if you're on a version that still has that.

Ah, I might remove it myself. I like the music itself and love the outside ambience, but the darkness music plays at the same time as Minecraft bgm sometimes. It cuts off so suddenly and most of the time takes the bgm with it and I never hear any bgm again (I like to add Infinite Music to the packs I play, and it even cut off the bgm forever with that installed).

@ZephyrWindSpirit
Copy link

With the removal of Babel, a library mod, Just Enough Piglin Bartering breaks. Just a heads up. I'm on 0.4.14 of E6 and disabled the mods that are going out. Tosses an error almost immediately.

@landretk
Copy link
Contributor

With the removal of Babel, a library mod, Just Enough Piglin Bartering breaks. Just a heads up. I'm on 0.4.14 of E6 and disabled the mods that are going out. Tosses an error almost immediately.

I think this list is out of date compared to the develop/ branch as JEPB and Babel are in the latest dev version of 0.5.

If you are trying to future proof your copy of 0.4.14 I would cross reference against the develop/ minecraftInstance.json as that's the latest list of mods available until 0.5 is released.

@NielsPilgaard
Copy link
Collaborator Author

We've discovered that, but thanks anyway 👍

@g0urra
Copy link
Contributor

g0urra commented Jun 14, 2021

I saw that More Red is getting removed, with the motivation that Immersive Engineering already has those capabilities. What exactly in IE is going to replace a setup like this? Lever from Gauges and Switches remotely linked to another lever, and sending redstone signal through Red Alloy Wire when activated.
image

@landretk
Copy link
Contributor

I saw that More Red is getting removed, with the motivation that Immersive Engineering already has those capabilities. What exactly in IE is going to replace a setup like this? Lever from Gauges and Switches remotely linked to another lever, and sending redstone signal through Red Alloy Wire when activated.

All you would need for that is Create redstone links, and i think vanilla redstone or repeaters(although a full strength signal to the middle spawner from a redstone link should also reach the other two)

@g0urra
Copy link
Contributor

g0urra commented Jun 14, 2021

All you would need for that is Create redstone links, and i think vanilla redstone or repeaters(although a full strength signal to the middle spawner from a redstone link should also reach the other two)

A Redstone Link would still need a redstone signal from another source to transmit. With a Gauges and Switches lever this is not needed.

@g0urra
Copy link
Contributor

g0urra commented Jun 14, 2021

Either way, my point is I can't see More Red being too heavy of a mod to remove it from the modpack, and it still has its uses that other mods in the pack don't.

@landretk
Copy link
Contributor

Yeah after looking at it more I would like to see it stay in just for the wire/cables, which seem unique to it. Being able to go up walls with redstone opens up a lot of possibilities.

@MuteTiefling
Copy link
Contributor

MuteTiefling commented Jun 15, 2021

Immersive Engineering recently overhauled their "Circuit" item. Previously this was just a crafting step for other things, but now it has a utility purpose: Programming logic gates.

With this, there's a new "Logic Gate" block. This block can accept up to 10 circuits. Each circuit is programmed in an Engineer's Circuit Table to create various common gates, such as NOT, OR, AND, XOR, NOR, NAND, and XNOR. These all accept color coded inputs and outputs, and all logic circuits inside a single gate can interact with each other by way of Registers. This allows you to build up some impressive logic inside a single gate, or simply consolidate a bunch of logic processing through a single block.

The wires themselves can be routed practically however you wish, ignoring the need of placing them on surfaces every step of the way. And when combined with wireless redstone from things like Create or RFTools, it covers a lot of use cases.

In reference to those spawners above, however, you can accomplish the same thing with Gauges and Switches combined with vanilla redstone.

2021-06-14_20 21 32
2021-06-14_20 21 33

And no, More Red isn't a heavy mod. But it's also entirely replicated by (several) other mods so there's not much need for it.

@theboo
Copy link
Collaborator

theboo commented Jun 15, 2021

more red did, however, get a CC:Tweaked integration mod recently xD

https://www.curseforge.com/minecraft/mc-mods/more-red-computercraft-integration

@stylzm
Copy link

stylzm commented Jun 16, 2021

Seeing as you are planning on removing Bountiful Baubles, could you perhaps consider adding Relics in its place? The baubles it adds in are pretty unique (much more than the ones from bountiful baubles and the ones from artifacts), well balanced (in my opinion) and it is also highly configurable.

@tangzixiang-hash
Copy link

tangzixiang-hash commented Jun 16, 2021

I don't know why I want to remove Builders Crafts & Additions。
It provides some building blocks. I used the blocks it provided to Construction some buildings, and I would be very frustrated without it.

@SirEdvin
Copy link

One more vote for More red and CC: Tweaked integration. please! :)

Also, what wrong with EmbellishCraft? Basalt block from there is one of my favorite black block in game ..

@SirEdvin
Copy link

Also, can we keep Storage for Computer Craft? I know, that advanced peripherals do the same, but on 0.4.14 it just cause RS storage to freeze on every request and I am not sure if someone test if it fine on big storages now.

@NielsPilgaard
Copy link
Collaborator Author

NielsPilgaard commented Jun 16, 2021

Also, what wrong with EmbellishCraft? Basalt block from there is one of my favorite black block in game ..

There's nothing wrong with it, but we cannot have every single mod available in the pack, it would be a performance nightmare.

@SirEdvin
Copy link

Oh, very sad ( But I guess, if you say so, so I have no chance but to rework my base or build a new one)

@yavincl
Copy link
Contributor

yavincl commented Jun 19, 2021

I can vouch for keeping in AmbientSounds3! I like the mod a lot, it fits the whole terraforged scenery a lot more than vanilla.

One mod that I'd really like to see gone but isn't is Neat, it's made very much redundant by The One Probe, so I've removed it from my local copy :P

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Development General development, using this on an issue will not add it to changelogs, as opposed to Enhancement
Projects
None yet
Development

No branches or pull requests