You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The example runs fine in the editor (Unity 2019.4.17f1, also 2018.4.28f1), but when I build, I get the following error:
ArgumentException: The Assembly UnityEditor is referenced by OpenCVForUnityCSharpDLL ('Assets/OpenCVForUnity/org/OpenCVForUnityCSharpDLL.dll'). But the dll is not allowed to be included or could not be found.
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at <2f1c602eae0d45c293fff3e3aef759fa>:0)
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at <2f1c602eae0d45c293fff3e3aef759fa>:0)
UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, UnityEditor.BuildTarget target) (at <2f1c602eae0d45c293fff3e3aef759fa>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
I tried to build the "HoloLensArUcoExample" scene of your example. Also an empty scene could not be build because of the same error.
What am I missing?
The text was updated successfully, but these errors were encountered:
The example runs fine in the editor (Unity 2019.4.17f1, also 2018.4.28f1), but when I build, I get the following error:
ArgumentException: The Assembly UnityEditor is referenced by OpenCVForUnityCSharpDLL ('Assets/OpenCVForUnity/org/OpenCVForUnityCSharpDLL.dll'). But the dll is not allowed to be included or could not be found.
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List
1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary
2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at <2f1c602eae0d45c293fff3e3aef759fa>:0)UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List
1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary
2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at <2f1c602eae0d45c293fff3e3aef759fa>:0)UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, UnityEditor.BuildTarget target) (at <2f1c602eae0d45c293fff3e3aef759fa>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
I tried to build the "HoloLensArUcoExample" scene of your example. Also an empty scene could not be build because of the same error.
What am I missing?
The text was updated successfully, but these errors were encountered: