Capable of processing thousands of requests per second, with little slow down as user size grows to the millions.
- Low memory usage at 8 MB baseline, and 139 bytes per new log.
- Extremely low CPU usage in the single digits of %.
- Small save files at typically a couple kb, easily shareable.
as explained in earlier docs a ecosystem of connected services allows you many ways to utilize CCash.
for devs who wanna make more connected services, existing APIs exist in multiple lanaguages enabling faster development/maintenance.
its game indepedent meaning you dont have to be in-game to use it. With support for Docker.
OpenSSL is used to secure the HTTP server.
if the server's save file is compromised the user passwords will not be derivable.
each transaction is logged and the last n
logs are stored, if set to 0 logs will be disabled.
by default this feature is off, but when enabled deleted account's funds will be redirected to a specified account rather then "burned"
as you can read in building.md CCash is highly configurable.
As CCash does not require an addition to the game in the form of a mod or plugin, it can be ran on any server.