-
Notifications
You must be signed in to change notification settings - Fork 0
/
Item.cs
184 lines (160 loc) · 4.78 KB
/
Item.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Item : MonoBehaviour {
[Header("Item Info")]
public ITEMS type;
public int ID;
public new string name;
[Header("Stack Info")]
public int min_stack;
public int max_stack;
public int currentAmount;
[Header("Unimplimented")]
public int sell_cost;
public int buy_cost;
[Header("Crafting")]
public Item[] requiredItems;
public int[] requiredAmountPerItem;
public int numToGetPerCraft;
void Start()
{
switch(type)
{
case ITEMS.LOG:
ID = Item_Data.instance.getIdData(ITEMS.LOG);
name = Item_Data.instance.getNameData(ITEMS.LOG);
max_stack = Item_Data.instance.getMAxStack(ITEMS.LOG);
min_stack = 0;
break;
case ITEMS.STICK:
ID = Item_Data.instance.getIdData(ITEMS.STICK);
name = Item_Data.instance.getNameData(ITEMS.STICK);
max_stack = Item_Data.instance.getMAxStack(ITEMS.STICK);
min_stack = 0;
break;
case ITEMS.STONE:
ID = Item_Data.instance.getIdData(ITEMS.STONE);
name = Item_Data.instance.getNameData(ITEMS.STONE);
max_stack = Item_Data.instance.getMAxStack(ITEMS.STONE);
min_stack = 0;
break;
case ITEMS.FLINT:
ID = Item_Data.instance.getIdData(ITEMS.FLINT);
name = Item_Data.instance.getNameData(ITEMS.FLINT);
max_stack = Item_Data.instance.getMAxStack(ITEMS.FLINT);
min_stack = 0;
break;
case ITEMS.BERRY:
ID = Item_Data.instance.getIdData(ITEMS.BERRY);
name = Item_Data.instance.getNameData(ITEMS.BERRY);
max_stack = Item_Data.instance.getMAxStack(ITEMS.BERRY);
min_stack = 0;
break;
case ITEMS.HERB:
ID = Item_Data.instance.getIdData(ITEMS.HERB);
name = Item_Data.instance.getNameData(ITEMS.HERB);
max_stack = Item_Data.instance.getMAxStack(ITEMS.HERB);
min_stack = 0;
break;
case ITEMS.WATER:
ID = Item_Data.instance.getIdData(ITEMS.WATER);
name = Item_Data.instance.getNameData(ITEMS.WATER);
max_stack = Item_Data.instance.getMAxStack(ITEMS.WATER);
min_stack = 0;
break;
case ITEMS.CAMP_FIRE:
ID = Item_Data.instance.getIdData(ITEMS.CAMP_FIRE);
name = Item_Data.instance.getNameData(ITEMS.CAMP_FIRE);
max_stack = Item_Data.instance.getMAxStack(ITEMS.CAMP_FIRE);
min_stack = 0;
break;
default:
break;
}
}
public Item(int id, int min, int max, string name, int sell, int buy)
{
ID = id;
min_stack = min;
max_stack = max;
this.name = name;
sell_cost = sell;
buy_cost = buy;
currentAmount = 0;
}
public void setCraftReq(Item[] items, int[] amounts)
{
requiredItems = items;
requiredAmountPerItem = amounts;
}
public int getAmountPerCraft()
{
return numToGetPerCraft;
}
public Item[] getCraftReq()
{
return requiredItems;
}
public int[] getCraftReqNum()
{
return requiredAmountPerItem;
}
public int getNumCraftReq()
{
return requiredItems.Length;
}
public int getNumCraftAmt()
{
return requiredAmountPerItem[0];
}
public int getId()
{
return ID;
}
public int getMinStack()
{
return min_stack;
}
public int getMaxStack()
{
return max_stack;
}
public string getName()
{
return name;
}
public int getSellPrice()
{
return sell_cost;
}
public int getBuyPrice()
{
return buy_cost;
}
public int getCurrentAmount()
{
return currentAmount;
}
public void setCurrentAmmount(bool increment, int amount)
{
if (increment)
{
if (currentAmount + amount < max_stack)
{
currentAmount += amount;
}
else
currentAmount = max_stack;
}
else
{
if (currentAmount - amount >= min_stack)
{
currentAmount -= amount;
}
else
currentAmount = 0;
}
}
}