forked from andersfylling/disgord
/
events_gen.go
915 lines (724 loc) · 27.8 KB
/
events_gen.go
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package disgord
// Code generated - This file has been automatically generated by generate/events/main.go - DO NOT EDIT.
// Warning: This file is overwritten at "go generate", instead adapt events.go and event/events.go and run go generate
import (
"context"
"github.com/andersfylling/disgord/internal/event"
)
// helpers
func AllEvents(except ...string) []string {
evtsMap := map[string]int8{
EvtChannelCreate: 0,
EvtChannelDelete: 0,
EvtChannelPinsUpdate: 0,
EvtChannelUpdate: 0,
EvtGuildBanAdd: 0,
EvtGuildBanRemove: 0,
EvtGuildCreate: 0,
EvtGuildDelete: 0,
EvtGuildEmojisUpdate: 0,
EvtGuildIntegrationsUpdate: 0,
EvtGuildMemberAdd: 0,
EvtGuildMemberRemove: 0,
EvtGuildMemberUpdate: 0,
EvtGuildMembersChunk: 0,
EvtGuildRoleCreate: 0,
EvtGuildRoleDelete: 0,
EvtGuildRoleUpdate: 0,
EvtGuildUpdate: 0,
EvtInviteCreate: 0,
EvtInviteDelete: 0,
EvtMessageCreate: 0,
EvtMessageDelete: 0,
EvtMessageDeleteBulk: 0,
EvtMessageReactionAdd: 0,
EvtMessageReactionRemove: 0,
EvtMessageReactionRemoveAll: 0,
EvtMessageUpdate: 0,
EvtPresenceUpdate: 0,
EvtReady: 0,
EvtResumed: 0,
EvtTypingStart: 0,
EvtUserUpdate: 0,
EvtVoiceServerUpdate: 0,
EvtVoiceStateUpdate: 0,
EvtWebhooksUpdate: 0,
}
for i := range except {
delete(evtsMap, except[i])
}
evts := make([]string, 0, len(evtsMap))
for k := range evtsMap {
evts = append(evts, k)
}
return evts
}
// ---------------------------
// EvtChannelCreate Sent when a new channel is created, relevant to the current user. The inner payload is a DM channel or
// guild channel object.
//
const EvtChannelCreate = event.ChannelCreate
func (h *ChannelCreate) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *ChannelCreate) setShardID(id uint) { h.ShardID = id }
type HandlerChannelCreate = func(Session, *ChannelCreate)
// ---------------------------
// EvtChannelDelete Sent when a channel relevant to the current user is deleted. The inner payload is a DM or Guild channel object.
//
const EvtChannelDelete = event.ChannelDelete
func (h *ChannelDelete) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *ChannelDelete) setShardID(id uint) { h.ShardID = id }
type HandlerChannelDelete = func(Session, *ChannelDelete)
// ---------------------------
// EvtChannelPinsUpdate Sent when a message is pinned or unpinned in a text channel. This is not sent when a pinned message is deleted.
// Fields:
// - ChannelID int64 or Snowflake
// - LastPinTimestamp time.Now().UTC().Format(time.RFC3339)
// TODO fix.
//
const EvtChannelPinsUpdate = event.ChannelPinsUpdate
func (h *ChannelPinsUpdate) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *ChannelPinsUpdate) setShardID(id uint) { h.ShardID = id }
type HandlerChannelPinsUpdate = func(Session, *ChannelPinsUpdate)
// ---------------------------
// EvtChannelUpdate Sent when a channel is updated. The inner payload is a guild channel object.
//
const EvtChannelUpdate = event.ChannelUpdate
func (h *ChannelUpdate) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *ChannelUpdate) setShardID(id uint) { h.ShardID = id }
type HandlerChannelUpdate = func(Session, *ChannelUpdate)
// ---------------------------
// EvtGuildBanAdd Sent when a user is banned from a guild. The inner payload is a user object, with an extra guild_id key.
//
const EvtGuildBanAdd = event.GuildBanAdd
func (h *GuildBanAdd) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *GuildBanAdd) setShardID(id uint) { h.ShardID = id }
type HandlerGuildBanAdd = func(Session, *GuildBanAdd)
// ---------------------------
// EvtGuildBanRemove Sent when a user is unbanned from a guild. The inner payload is a user object, with an extra guild_id key.
//
const EvtGuildBanRemove = event.GuildBanRemove
func (h *GuildBanRemove) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *GuildBanRemove) setShardID(id uint) { h.ShardID = id }
type HandlerGuildBanRemove = func(Session, *GuildBanRemove)
// ---------------------------
// EvtGuildCreate This event can be sent in three different scenarios:
// 1. When a user is initially connecting, to lazily load and backfill information for all unavailable guilds
// sent in the Ready event.
// 2. When a Guild becomes available again to the client.
// 3. When the current user joins a new Guild.
//
const EvtGuildCreate = event.GuildCreate
func (h *GuildCreate) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *GuildCreate) setShardID(id uint) { h.ShardID = id }
type HandlerGuildCreate = func(Session, *GuildCreate)
// ---------------------------
// EvtGuildDelete Sent when a guild becomes unavailable during a guild outage, or when the user leaves or is removed from a guild.
// The inner payload is an unavailable guild object. If the unavailable field is not set, the user was removed
// from the guild.
//
const EvtGuildDelete = event.GuildDelete
func (h *GuildDelete) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *GuildDelete) setShardID(id uint) { h.ShardID = id }
type HandlerGuildDelete = func(Session, *GuildDelete)
// ---------------------------
// EvtGuildEmojisUpdate Sent when a guild's emojis have been updated.
// Fields:
// - GuildID Snowflake
// - Emojis []*Emoji
//
const EvtGuildEmojisUpdate = event.GuildEmojisUpdate
func (h *GuildEmojisUpdate) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *GuildEmojisUpdate) setShardID(id uint) { h.ShardID = id }
type HandlerGuildEmojisUpdate = func(Session, *GuildEmojisUpdate)
// ---------------------------
// EvtGuildIntegrationsUpdate Sent when a guild integration is updated.
// Fields:
// - GuildID Snowflake
//
const EvtGuildIntegrationsUpdate = event.GuildIntegrationsUpdate
func (h *GuildIntegrationsUpdate) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *GuildIntegrationsUpdate) setShardID(id uint) { h.ShardID = id }
type HandlerGuildIntegrationsUpdate = func(Session, *GuildIntegrationsUpdate)
// ---------------------------
// EvtGuildMemberAdd Sent when a new user joins a guild. The inner payload is a guild member object with these extra fields:
// - GuildID Snowflake
//
// Fields:
// - Member *Member
//
const EvtGuildMemberAdd = event.GuildMemberAdd
func (h *GuildMemberAdd) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *GuildMemberAdd) setShardID(id uint) { h.ShardID = id }
type HandlerGuildMemberAdd = func(Session, *GuildMemberAdd)
// ---------------------------
// EvtGuildMemberRemove Sent when a user is removed from a guild (leave/kick/ban).
// Fields:
// - GuildID Snowflake
// - User *User
//
const EvtGuildMemberRemove = event.GuildMemberRemove
func (h *GuildMemberRemove) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *GuildMemberRemove) setShardID(id uint) { h.ShardID = id }
type HandlerGuildMemberRemove = func(Session, *GuildMemberRemove)
// ---------------------------
// EvtGuildMemberUpdate Sent when a guild member is updated.
// Fields:
// - GuildID Snowflake
// - Roles []Snowflake
// - User *User
// - Nick string
//
const EvtGuildMemberUpdate = event.GuildMemberUpdate
func (h *GuildMemberUpdate) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *GuildMemberUpdate) setShardID(id uint) { h.ShardID = id }
type HandlerGuildMemberUpdate = func(Session, *GuildMemberUpdate)
// ---------------------------
// EvtGuildMembersChunk Sent in response to Gateway Request Guild Members.
// Fields:
// - GuildID Snowflake
// - Members []*Member
//
const EvtGuildMembersChunk = event.GuildMembersChunk
func (h *GuildMembersChunk) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *GuildMembersChunk) setShardID(id uint) { h.ShardID = id }
type HandlerGuildMembersChunk = func(Session, *GuildMembersChunk)
// ---------------------------
// EvtGuildRoleCreate Sent when a guild role is created.
// Fields:
// - GuildID Snowflake
// - Role *Role
//
const EvtGuildRoleCreate = event.GuildRoleCreate
func (h *GuildRoleCreate) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *GuildRoleCreate) setShardID(id uint) { h.ShardID = id }
type HandlerGuildRoleCreate = func(Session, *GuildRoleCreate)
// ---------------------------
// EvtGuildRoleDelete Sent when a guild role is created.
// Fields:
// - GuildID Snowflake
// - RoleID Snowflake
//
const EvtGuildRoleDelete = event.GuildRoleDelete
func (h *GuildRoleDelete) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *GuildRoleDelete) setShardID(id uint) { h.ShardID = id }
type HandlerGuildRoleDelete = func(Session, *GuildRoleDelete)
// ---------------------------
// EvtGuildRoleUpdate Sent when a guild role is created.
// Fields:
// - GuildID Snowflake
// - Role *Role
//
const EvtGuildRoleUpdate = event.GuildRoleUpdate
func (h *GuildRoleUpdate) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *GuildRoleUpdate) setShardID(id uint) { h.ShardID = id }
type HandlerGuildRoleUpdate = func(Session, *GuildRoleUpdate)
// ---------------------------
// EvtGuildUpdate Sent when a guild is updated. The inner payload is a guild object.
//
const EvtGuildUpdate = event.GuildUpdate
func (h *GuildUpdate) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *GuildUpdate) setShardID(id uint) { h.ShardID = id }
type HandlerGuildUpdate = func(Session, *GuildUpdate)
// ---------------------------
// EvtInviteCreate Sent when a guild's invite is created.
// Fields:
// - Code String
// - GuildID Snowflake
// - ChannelID Snowflake
// - Inviter *User
// - Inviter *User
// - Target *User
// - TargetType int
// - CreatedAt Time
// - MaxAge int
// - MaxUses int
// - Temporary bool
// - Uses int
// - Revoked bool
// - Unique bool
// - ApproximatePresenceCount int
// - ApproximateMemberCount int
//
const EvtInviteCreate = event.InviteCreate
func (h *InviteCreate) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *InviteCreate) setShardID(id uint) { h.ShardID = id }
type HandlerInviteCreate = func(Session, *InviteCreate)
// ---------------------------
// EvtInviteDelete Sent when an invite is deleted.
//
const EvtInviteDelete = event.InviteDelete
func (h *InviteDelete) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *InviteDelete) setShardID(id uint) { h.ShardID = id }
type HandlerInviteDelete = func(Session, *InviteDelete)
// ---------------------------
// EvtMessageCreate Sent when a message is created. The inner payload is a message object.
//
const EvtMessageCreate = event.MessageCreate
func (h *MessageCreate) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *MessageCreate) setShardID(id uint) { h.ShardID = id }
type HandlerMessageCreate = func(Session, *MessageCreate)
// ---------------------------
// EvtMessageDelete Sent when a message is deleted.
// Fields:
// - ID Snowflake
// - ChannelID Snowflake
//
const EvtMessageDelete = event.MessageDelete
func (h *MessageDelete) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *MessageDelete) setShardID(id uint) { h.ShardID = id }
type HandlerMessageDelete = func(Session, *MessageDelete)
// ---------------------------
// EvtMessageDeleteBulk Sent when multiple messages are deleted at once.
// Fields:
// - IDs []Snowflake
// - ChannelID Snowflake
//
const EvtMessageDeleteBulk = event.MessageDeleteBulk
func (h *MessageDeleteBulk) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *MessageDeleteBulk) setShardID(id uint) { h.ShardID = id }
type HandlerMessageDeleteBulk = func(Session, *MessageDeleteBulk)
// ---------------------------
// EvtMessageReactionAdd Sent when a user adds a reaction to a message.
// Fields:
// - UserID Snowflake
// - ChannelID Snowflake
// - MessageID Snowflake
// - Emoji *Emoji
//
const EvtMessageReactionAdd = event.MessageReactionAdd
func (h *MessageReactionAdd) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *MessageReactionAdd) setShardID(id uint) { h.ShardID = id }
type HandlerMessageReactionAdd = func(Session, *MessageReactionAdd)
// ---------------------------
// EvtMessageReactionRemove Sent when a user removes a reaction from a message.
// Fields:
// - UserID Snowflake
// - ChannelID Snowflake
// - MessageID Snowflake
// - Emoji *Emoji
//
const EvtMessageReactionRemove = event.MessageReactionRemove
func (h *MessageReactionRemove) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *MessageReactionRemove) setShardID(id uint) { h.ShardID = id }
type HandlerMessageReactionRemove = func(Session, *MessageReactionRemove)
// ---------------------------
// EvtMessageReactionRemoveAll Sent when a user explicitly removes all reactions from a message.
// Fields:
// - ChannelID Snowflake
// - MessageID Snowflake
//
const EvtMessageReactionRemoveAll = event.MessageReactionRemoveAll
func (h *MessageReactionRemoveAll) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *MessageReactionRemoveAll) setShardID(id uint) { h.ShardID = id }
type HandlerMessageReactionRemoveAll = func(Session, *MessageReactionRemoveAll)
// ---------------------------
// EvtMessageUpdate Sent when a message is updated. The inner payload is a message object.
//
// NOTE! Has _at_least_ the GuildID and ChannelID fields.
//
const EvtMessageUpdate = event.MessageUpdate
func (h *MessageUpdate) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *MessageUpdate) setShardID(id uint) { h.ShardID = id }
type HandlerMessageUpdate = func(Session, *MessageUpdate)
// ---------------------------
// EvtPresenceUpdate A user's presence is their current state on a guild. This event is sent when a user's presence is updated for a guild.
// Fields:
// - User *User
// - Roles []Snowflake
// - Game *Activity
// - GuildID Snowflake
// - Status string
//
const EvtPresenceUpdate = event.PresenceUpdate
func (h *PresenceUpdate) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *PresenceUpdate) setShardID(id uint) { h.ShardID = id }
type HandlerPresenceUpdate = func(Session, *PresenceUpdate)
// ---------------------------
// EvtReady The ready event is dispatched when a client has completed the initial handshake with the gateway (for new sessions).
// // The ready event can be the largest and most complex event the gateway will send, as it contains all the state
// // required for a client to begin interacting with the rest of the platform.
// // Fields:
// // - V int
// // - User *User
// // - PrivateChannels []*Channel
// // - Guilds []*GuildUnavailable
// // - SessionID string
// // - Trace []string
//
const EvtReady = event.Ready
func (h *Ready) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *Ready) setShardID(id uint) { h.ShardID = id }
type HandlerReady = func(Session, *Ready)
// ---------------------------
// EvtResumed The resumed event is dispatched when a client has sent a resume payload to the gateway
// (for resuming existing sessions).
// Fields:
// - Trace []string
//
const EvtResumed = event.Resumed
func (h *Resumed) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *Resumed) setShardID(id uint) { h.ShardID = id }
type HandlerResumed = func(Session, *Resumed)
// ---------------------------
// EvtTypingStart Sent when a user starts typing in a channel.
// Fields:
// - ChannelID Snowflake
// - UserID Snowflake
// - TimestampUnix int
//
const EvtTypingStart = event.TypingStart
func (h *TypingStart) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *TypingStart) setShardID(id uint) { h.ShardID = id }
type HandlerTypingStart = func(Session, *TypingStart)
// ---------------------------
// EvtUserUpdate Sent when properties about the user change. Inner payload is a user object.
//
const EvtUserUpdate = event.UserUpdate
func (h *UserUpdate) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *UserUpdate) setShardID(id uint) { h.ShardID = id }
type HandlerUserUpdate = func(Session, *UserUpdate)
// ---------------------------
// EvtVoiceServerUpdate Sent when a guild's voice server is updated. This is sent when initially connecting to voice, and when the current
// voice instance fails over to a new server.
// Fields:
// - Token string
// - ChannelID Snowflake
// - Endpoint string
//
const EvtVoiceServerUpdate = event.VoiceServerUpdate
func (h *VoiceServerUpdate) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *VoiceServerUpdate) setShardID(id uint) { h.ShardID = id }
type HandlerVoiceServerUpdate = func(Session, *VoiceServerUpdate)
// ---------------------------
// EvtVoiceStateUpdate Sent when someone joins/leaves/moves voice channels. Inner payload is a voice state object.
//
const EvtVoiceStateUpdate = event.VoiceStateUpdate
func (h *VoiceStateUpdate) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *VoiceStateUpdate) setShardID(id uint) { h.ShardID = id }
type HandlerVoiceStateUpdate = func(Session, *VoiceStateUpdate)
// ---------------------------
// EvtWebhooksUpdate Sent when a guild channel's WebHook is created, updated, or deleted.
// Fields:
// - GuildID Snowflake
// - ChannelID Snowflake
//
const EvtWebhooksUpdate = event.WebhooksUpdate
func (h *WebhooksUpdate) registerContext(ctx context.Context) { h.Ctx = ctx }
func (h *WebhooksUpdate) setShardID(id uint) { h.ShardID = id }
type HandlerWebhooksUpdate = func(Session, *WebhooksUpdate)
// ---------------------------
type socketHandlerRegister struct {
evtName string
middlewares []Middleware
handlers []Handler
ctrl HandlerCtrl
register OnSocketEventer
}
func (shr *socketHandlerRegister) build() {
inputs := make([]interface{}, 0, len(shr.middlewares)+len(shr.handlers)+1)
for _, mdlw := range shr.middlewares {
inputs = append(inputs, mdlw)
}
for _, handler := range shr.handlers {
inputs = append(inputs, handler)
}
if shr.ctrl != nil {
inputs = append(inputs, shr.ctrl)
}
shr.register.On(shr.evtName, inputs...)
}
func (shr *socketHandlerRegister) WithCtrl(ctrl HandlerCtrl) SocketHandlerRegistrator {
if ctrl != nil {
panic("a controller was already registered for this handler specification")
}
shr.ctrl = ctrl
return shr
}
func (shr *socketHandlerRegister) WithMdlw(mdlws ...Middleware) SocketHandlerRegistrator {
shr.middlewares = append(shr.middlewares, mdlws...)
return shr
}
func (shr *socketHandlerRegister) ChannelCreate(handlers ...HandlerChannelCreate) {
shr.evtName = EvtChannelCreate
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) ChannelDelete(handlers ...HandlerChannelDelete) {
shr.evtName = EvtChannelDelete
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) ChannelPinsUpdate(handlers ...HandlerChannelPinsUpdate) {
shr.evtName = EvtChannelPinsUpdate
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) ChannelUpdate(handlers ...HandlerChannelUpdate) {
shr.evtName = EvtChannelUpdate
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) GuildBanAdd(handlers ...HandlerGuildBanAdd) {
shr.evtName = EvtGuildBanAdd
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) GuildBanRemove(handlers ...HandlerGuildBanRemove) {
shr.evtName = EvtGuildBanRemove
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) GuildCreate(handlers ...HandlerGuildCreate) {
shr.evtName = EvtGuildCreate
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) GuildDelete(handlers ...HandlerGuildDelete) {
shr.evtName = EvtGuildDelete
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) GuildEmojisUpdate(handlers ...HandlerGuildEmojisUpdate) {
shr.evtName = EvtGuildEmojisUpdate
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) GuildIntegrationsUpdate(handlers ...HandlerGuildIntegrationsUpdate) {
shr.evtName = EvtGuildIntegrationsUpdate
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) GuildMemberAdd(handlers ...HandlerGuildMemberAdd) {
shr.evtName = EvtGuildMemberAdd
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) GuildMemberRemove(handlers ...HandlerGuildMemberRemove) {
shr.evtName = EvtGuildMemberRemove
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) GuildMemberUpdate(handlers ...HandlerGuildMemberUpdate) {
shr.evtName = EvtGuildMemberUpdate
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) GuildMembersChunk(handlers ...HandlerGuildMembersChunk) {
shr.evtName = EvtGuildMembersChunk
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) GuildRoleCreate(handlers ...HandlerGuildRoleCreate) {
shr.evtName = EvtGuildRoleCreate
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) GuildRoleDelete(handlers ...HandlerGuildRoleDelete) {
shr.evtName = EvtGuildRoleDelete
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) GuildRoleUpdate(handlers ...HandlerGuildRoleUpdate) {
shr.evtName = EvtGuildRoleUpdate
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) GuildUpdate(handlers ...HandlerGuildUpdate) {
shr.evtName = EvtGuildUpdate
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) InviteCreate(handlers ...HandlerInviteCreate) {
shr.evtName = EvtInviteCreate
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) InviteDelete(handlers ...HandlerInviteDelete) {
shr.evtName = EvtInviteDelete
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) MessageCreate(handlers ...HandlerMessageCreate) {
shr.evtName = EvtMessageCreate
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) MessageDelete(handlers ...HandlerMessageDelete) {
shr.evtName = EvtMessageDelete
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) MessageDeleteBulk(handlers ...HandlerMessageDeleteBulk) {
shr.evtName = EvtMessageDeleteBulk
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) MessageReactionAdd(handlers ...HandlerMessageReactionAdd) {
shr.evtName = EvtMessageReactionAdd
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) MessageReactionRemove(handlers ...HandlerMessageReactionRemove) {
shr.evtName = EvtMessageReactionRemove
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) MessageReactionRemoveAll(handlers ...HandlerMessageReactionRemoveAll) {
shr.evtName = EvtMessageReactionRemoveAll
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) MessageUpdate(handlers ...HandlerMessageUpdate) {
shr.evtName = EvtMessageUpdate
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) PresenceUpdate(handlers ...HandlerPresenceUpdate) {
shr.evtName = EvtPresenceUpdate
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) Ready(handlers ...HandlerReady) {
shr.evtName = EvtReady
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) Resumed(handlers ...HandlerResumed) {
shr.evtName = EvtResumed
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) TypingStart(handlers ...HandlerTypingStart) {
shr.evtName = EvtTypingStart
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) UserUpdate(handlers ...HandlerUserUpdate) {
shr.evtName = EvtUserUpdate
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) VoiceServerUpdate(handlers ...HandlerVoiceServerUpdate) {
shr.evtName = EvtVoiceServerUpdate
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) VoiceStateUpdate(handlers ...HandlerVoiceStateUpdate) {
shr.evtName = EvtVoiceStateUpdate
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
func (shr *socketHandlerRegister) WebhooksUpdate(handlers ...HandlerWebhooksUpdate) {
shr.evtName = EvtWebhooksUpdate
for _, handler := range handlers {
shr.handlers = append(shr.handlers, handler)
}
shr.build()
}
type SocketHandlerRegistrator interface {
ChannelCreate(...HandlerChannelCreate)
ChannelDelete(...HandlerChannelDelete)
ChannelPinsUpdate(...HandlerChannelPinsUpdate)
ChannelUpdate(...HandlerChannelUpdate)
GuildBanAdd(...HandlerGuildBanAdd)
GuildBanRemove(...HandlerGuildBanRemove)
GuildCreate(...HandlerGuildCreate)
GuildDelete(...HandlerGuildDelete)
GuildEmojisUpdate(...HandlerGuildEmojisUpdate)
GuildIntegrationsUpdate(...HandlerGuildIntegrationsUpdate)
GuildMemberAdd(...HandlerGuildMemberAdd)
GuildMemberRemove(...HandlerGuildMemberRemove)
GuildMemberUpdate(...HandlerGuildMemberUpdate)
GuildMembersChunk(...HandlerGuildMembersChunk)
GuildRoleCreate(...HandlerGuildRoleCreate)
GuildRoleDelete(...HandlerGuildRoleDelete)
GuildRoleUpdate(...HandlerGuildRoleUpdate)
GuildUpdate(...HandlerGuildUpdate)
InviteCreate(...HandlerInviteCreate)
InviteDelete(...HandlerInviteDelete)
MessageCreate(...HandlerMessageCreate)
MessageDelete(...HandlerMessageDelete)
MessageDeleteBulk(...HandlerMessageDeleteBulk)
MessageReactionAdd(...HandlerMessageReactionAdd)
MessageReactionRemove(...HandlerMessageReactionRemove)
MessageReactionRemoveAll(...HandlerMessageReactionRemoveAll)
MessageUpdate(...HandlerMessageUpdate)
PresenceUpdate(...HandlerPresenceUpdate)
Ready(...HandlerReady)
Resumed(...HandlerResumed)
TypingStart(...HandlerTypingStart)
UserUpdate(...HandlerUserUpdate)
VoiceServerUpdate(...HandlerVoiceServerUpdate)
VoiceStateUpdate(...HandlerVoiceStateUpdate)
WebhooksUpdate(...HandlerWebhooksUpdate)
WithCtrl(HandlerCtrl) SocketHandlerRegistrator
WithMdlw(...Middleware) SocketHandlerRegistrator
}