OGEX Blender exporter updated for 2.8 mesh api #1
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This updates your blender exporter to use the new 2.8 mesh API and to use Node based materials (using Principled BSDF shader), as blender internal render is no longer supported.
I'm just using this for static scenes so I'm not sure if it works on animated characters. I didn't update the API for shape keys (morph targets) yet, so right now it just ignores shape keys, I'll try and go back and fix that in the future if I have a chance.
Thanks for the OpenGEX pipeline and all the resources you provide!