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Fix displayed stats for "over time" effects #222
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Just looking at the screen grabs, it actually appears that there are two different effects. Looking at the wording of the format string the behavior may be correct for that particular format. Edit: The fixed version is currently not used by TQVault, but I do not see a way that they are differentiated in the the database. It would be simple enough to add an something in for this single attribute, but it does not include any others that may have been missed. |
Well, it happens I fixed this one while resolving other tooltip issues: https://github.com/Ninakoru/TQVaultAE/releases/tag/3.8.8-TEST3 |
Ingame:
displays 318 reduced armor for 3 seconds (scheme:
effect , duration
)Vault:
displays 1080 (three times more) reduced armor for 3 seconds, which is wrong.
Seems like vault gets these stats:
offensiveSlowDefensiveReductionDurationMin,3.000000, offensiveSlowDefensiveReductionMin,360.000000,
and multiply them for some reason (scheme:
effect*duration , duration
). For this case 360 RA for 3 seconds doesn't mean 1080 in whole.The text was updated successfully, but these errors were encountered: