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Old - 1.0 - OverimaginedShaders.md

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Overimagined Shaders 1.0 Changelog

This is the first release of Overimagined Shaders!

This release adds a few more settings and some features to the original Complementary Reimagined Shaderpack by EminGT

New Shader Settings

  • Added aurora settings
    • Aurora color settings
      • User defined color setting for the upper and lower part of the aurora
      • Varying: The aurora colors change every full moon based on hardcoded profiles
      • Color profiles, option to select a specific color profile from the varying option.
      • Rainbow: the aurora has rainbow colors
    • Aurora shape settings
      • Aurora density option
      • Draw distance option which changes how far you can see the aurora
      • Aurora Intensity Setting which changes the intensity of the aurora
      • Non-blocky aurora option: makes the aurora smooth instead of the Reimagined blocky style
  • Added configurable clouds
    • Configurable speed of the clouds
    • Adjustable height and width of the clouds
  • Added an option to change the sun angle
  • Added a setting to change the speed of waving foliage and leaves
  • Option to control the intensity of emissive ores has been added
  • Each emissive ore can be toggled individually
  • Added a night brightness option
  • Configurable underwater distortion intensity setting has been added
  • Added emissive amethyst block option with different styles
  • Added emissive emerald, lapis and redstone block option
  • Added a star brightness option
  • A toggle to turn scene-aware light shafts off has been added
  • Option to change the intensity of the realistic water waves has been added

New Shader Features

  • The overworld beam feature has been added where beams appear at night, these beams are similar to the ones in the End
  • Added emissive nether wart (crimson and nylium variants) option where small dots on the texture switch between being emissive and normal smoothly