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Simple.cpp
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Simple.cpp
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#include "Simple.h"
using namespace std;
namespace Gaming{
const char Simple::SIMPLE_ID = 'S';
Simple::Simple(const Game &g, const Position &p, double energy) :
Agent(g, p, energy)
{
}
Simple::~Simple(){
}
void Simple::print(std::ostream &os) const{
os << SIMPLE_ID << __id;
}
ActionType Simple::takeTurn(const Surroundings &s) const{
ActionType action;
vector<int> pos;
random_device rd;
mt19937 gen(rd());
for (int i = 0; i < s.array.size(); i++) {
if (s.array[i] == ADVANTAGE || s.array[i] == FOOD) {
pos.push_back(i);
}
}
if (pos.size() == 0) {
for (int i = 0; i < s.array.size(); i++) {
if (s.array[i] == EMPTY) {
pos.push_back(i);
}
}
}
if (pos.size() > 0) {
uniform_int_distribution<> distribution(0, (int) (pos.size() - 1));
int i = distribution(gen);
if (pos.size() == 1) {
i = pos[0];
}
switch (i) {
case 1 :
action = N;
break;
case 2 :
action = NE;
break;
case 5 :
action = E;
break;
case 8 :
action = SE;
break;
case 7 :
action = S;
break;
case 6 :
action = SW;
break;
case 3 :
action = W;
break;
case 0 :
action = NW;
break;
case 4 :
action = STAY;
break;
default :
action = STAY;
}
return action;
}
return STAY;
}
}