Install the client SDK package to your project.
$ dotnet add package EventStore.Client.Grpc.Streams --version 20.6.1
# Yarn
$ yarn add @eventstore/db-client
# NPM
$ npm install --save @eventstore/db-client
::: warning Preview clients The following SDKs are currently in preview and can get API changes:
- NodeJS
- Java
- Go
- Rust :::
Each SDK has its own way to configure the client, but it's always possible to use the connection string. The connection string below is generated according to the configuration you specified above, and it should work with each official SDK of EventStoreDB.
You can either put the connection string in the input box below, or use the connection details page to generate the connection string from your EventStoreDB deployment.
First thing first, we need a client.
<<< @/samples/grpc/dotnet/GrpcDocs/Producer.cs#createClient
<<< @/samples/grpc/nodejs/samples/getStarted.js#createClient
The client instance can be used as a singleton across the whole application. It doesn't need to open or close the connection.
You can write anything to EventStoreDB as events. The client needs a byte array as the event payload. Normally, you'd use a serialized object and it's up to you to choose the serialization method.
::: tip Server-side projections User-defined server-side projections require events to be serialized to JSON format.
We use JSON for serialization in the documentation examples. :::
The code snippet below creates an event object instance, serializes it and puts it as payload to the EventData
structure, which the client is able to write to the database.
<<< @/samples/grpc/dotnet/GrpcDocs/Producer.cs#createEvent
<<< @/samples/grpc/nodejs/samples/getStarted.js#createEvent
Each event in the database has its own unique identifier (UUID). The database uses it to ensure idempotent writes, but it only works if you specify the stream revision when appending events to the stream.
In the snippet below, we append the event to the stream testStream
.
<<< @/samples/grpc/dotnet/GrpcDocs/Producer.cs#writingEvent
const writeResult = await writeEventsToStream("testStream")
.send(event)
.execute(connection);
Here we are writing events without checking if the stream exists or if the stream version matches the expected event version. See more advanced scenarios in writing events documentation.
Finally, we can read events back from the testStream
stream.
var result = client.ReadStreamAsync(Direction.Forwards, "testStream", StreamPosition.Start);
var events = await result.ToListAsync(cancellationToken);
const events = await readEventsFromStream("testStream")
.fromStart()
.forward()
.count(10)
.execute(connection);
When you read events from the stream, you can a collection of ResolvedEvent
structures. The event payload is returned as a byte array and needs to be deserialized. See more advanced scenarios in reading events documentation.