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JumpGate.md

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JumpGate

Properties

Name Type Description Notes
Symbol string The symbol of the waypoint.
Connections []string All the gates that are connected to this waypoint.

Methods

NewJumpGate

func NewJumpGate(symbol string, connections []string, ) *JumpGate

NewJumpGate instantiates a new JumpGate object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewJumpGateWithDefaults

func NewJumpGateWithDefaults() *JumpGate

NewJumpGateWithDefaults instantiates a new JumpGate object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetSymbol

func (o *JumpGate) GetSymbol() string

GetSymbol returns the Symbol field if non-nil, zero value otherwise.

GetSymbolOk

func (o *JumpGate) GetSymbolOk() (*string, bool)

GetSymbolOk returns a tuple with the Symbol field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetSymbol

func (o *JumpGate) SetSymbol(v string)

SetSymbol sets Symbol field to given value.

GetConnections

func (o *JumpGate) GetConnections() []string

GetConnections returns the Connections field if non-nil, zero value otherwise.

GetConnectionsOk

func (o *JumpGate) GetConnectionsOk() (*[]string, bool)

GetConnectionsOk returns a tuple with the Connections field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetConnections

func (o *JumpGate) SetConnections(v []string)

SetConnections sets Connections field to given value.

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