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model_chart.go
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model_chart.go
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/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi
import (
"encoding/json"
"time"
)
// checks if the Chart type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &Chart{}
// Chart The chart of a system or waypoint, which makes the location visible to other agents.
type Chart struct {
// The symbol of the waypoint.
WaypointSymbol *string `json:"waypointSymbol,omitempty"`
// The agent that submitted the chart for this waypoint.
SubmittedBy *string `json:"submittedBy,omitempty"`
// The time the chart for this waypoint was submitted.
SubmittedOn *time.Time `json:"submittedOn,omitempty"`
}
// NewChart instantiates a new Chart object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewChart() *Chart {
this := Chart{}
return &this
}
// NewChartWithDefaults instantiates a new Chart object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewChartWithDefaults() *Chart {
this := Chart{}
return &this
}
// GetWaypointSymbol returns the WaypointSymbol field value if set, zero value otherwise.
func (o *Chart) GetWaypointSymbol() string {
if o == nil || IsNil(o.WaypointSymbol) {
var ret string
return ret
}
return *o.WaypointSymbol
}
// GetWaypointSymbolOk returns a tuple with the WaypointSymbol field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Chart) GetWaypointSymbolOk() (*string, bool) {
if o == nil || IsNil(o.WaypointSymbol) {
return nil, false
}
return o.WaypointSymbol, true
}
// HasWaypointSymbol returns a boolean if a field has been set.
func (o *Chart) HasWaypointSymbol() bool {
if o != nil && !IsNil(o.WaypointSymbol) {
return true
}
return false
}
// SetWaypointSymbol gets a reference to the given string and assigns it to the WaypointSymbol field.
func (o *Chart) SetWaypointSymbol(v string) {
o.WaypointSymbol = &v
}
// GetSubmittedBy returns the SubmittedBy field value if set, zero value otherwise.
func (o *Chart) GetSubmittedBy() string {
if o == nil || IsNil(o.SubmittedBy) {
var ret string
return ret
}
return *o.SubmittedBy
}
// GetSubmittedByOk returns a tuple with the SubmittedBy field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Chart) GetSubmittedByOk() (*string, bool) {
if o == nil || IsNil(o.SubmittedBy) {
return nil, false
}
return o.SubmittedBy, true
}
// HasSubmittedBy returns a boolean if a field has been set.
func (o *Chart) HasSubmittedBy() bool {
if o != nil && !IsNil(o.SubmittedBy) {
return true
}
return false
}
// SetSubmittedBy gets a reference to the given string and assigns it to the SubmittedBy field.
func (o *Chart) SetSubmittedBy(v string) {
o.SubmittedBy = &v
}
// GetSubmittedOn returns the SubmittedOn field value if set, zero value otherwise.
func (o *Chart) GetSubmittedOn() time.Time {
if o == nil || IsNil(o.SubmittedOn) {
var ret time.Time
return ret
}
return *o.SubmittedOn
}
// GetSubmittedOnOk returns a tuple with the SubmittedOn field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Chart) GetSubmittedOnOk() (*time.Time, bool) {
if o == nil || IsNil(o.SubmittedOn) {
return nil, false
}
return o.SubmittedOn, true
}
// HasSubmittedOn returns a boolean if a field has been set.
func (o *Chart) HasSubmittedOn() bool {
if o != nil && !IsNil(o.SubmittedOn) {
return true
}
return false
}
// SetSubmittedOn gets a reference to the given time.Time and assigns it to the SubmittedOn field.
func (o *Chart) SetSubmittedOn(v time.Time) {
o.SubmittedOn = &v
}
func (o Chart) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o Chart) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.WaypointSymbol) {
toSerialize["waypointSymbol"] = o.WaypointSymbol
}
if !IsNil(o.SubmittedBy) {
toSerialize["submittedBy"] = o.SubmittedBy
}
if !IsNil(o.SubmittedOn) {
toSerialize["submittedOn"] = o.SubmittedOn
}
return toSerialize, nil
}
type NullableChart struct {
value *Chart
isSet bool
}
func (v NullableChart) Get() *Chart {
return v.value
}
func (v *NullableChart) Set(val *Chart) {
v.value = val
v.isSet = true
}
func (v NullableChart) IsSet() bool {
return v.isSet
}
func (v *NullableChart) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableChart(val *Chart) *NullableChart {
return &NullableChart{value: val, isSet: true}
}
func (v NullableChart) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableChart) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}