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model_install_mount_201_response_data.go
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/
model_install_mount_201_response_data.go
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/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi
import (
"encoding/json"
"bytes"
"fmt"
)
// checks if the InstallMount201ResponseData type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &InstallMount201ResponseData{}
// InstallMount201ResponseData struct for InstallMount201ResponseData
type InstallMount201ResponseData struct {
Agent Agent `json:"agent"`
// List of installed mounts after the installation of the new mount.
Mounts []ShipMount `json:"mounts"`
Cargo ShipCargo `json:"cargo"`
Transaction ShipModificationTransaction `json:"transaction"`
}
type _InstallMount201ResponseData InstallMount201ResponseData
// NewInstallMount201ResponseData instantiates a new InstallMount201ResponseData object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewInstallMount201ResponseData(agent Agent, mounts []ShipMount, cargo ShipCargo, transaction ShipModificationTransaction) *InstallMount201ResponseData {
this := InstallMount201ResponseData{}
this.Agent = agent
this.Mounts = mounts
this.Cargo = cargo
this.Transaction = transaction
return &this
}
// NewInstallMount201ResponseDataWithDefaults instantiates a new InstallMount201ResponseData object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewInstallMount201ResponseDataWithDefaults() *InstallMount201ResponseData {
this := InstallMount201ResponseData{}
return &this
}
// GetAgent returns the Agent field value
func (o *InstallMount201ResponseData) GetAgent() Agent {
if o == nil {
var ret Agent
return ret
}
return o.Agent
}
// GetAgentOk returns a tuple with the Agent field value
// and a boolean to check if the value has been set.
func (o *InstallMount201ResponseData) GetAgentOk() (*Agent, bool) {
if o == nil {
return nil, false
}
return &o.Agent, true
}
// SetAgent sets field value
func (o *InstallMount201ResponseData) SetAgent(v Agent) {
o.Agent = v
}
// GetMounts returns the Mounts field value
func (o *InstallMount201ResponseData) GetMounts() []ShipMount {
if o == nil {
var ret []ShipMount
return ret
}
return o.Mounts
}
// GetMountsOk returns a tuple with the Mounts field value
// and a boolean to check if the value has been set.
func (o *InstallMount201ResponseData) GetMountsOk() ([]ShipMount, bool) {
if o == nil {
return nil, false
}
return o.Mounts, true
}
// SetMounts sets field value
func (o *InstallMount201ResponseData) SetMounts(v []ShipMount) {
o.Mounts = v
}
// GetCargo returns the Cargo field value
func (o *InstallMount201ResponseData) GetCargo() ShipCargo {
if o == nil {
var ret ShipCargo
return ret
}
return o.Cargo
}
// GetCargoOk returns a tuple with the Cargo field value
// and a boolean to check if the value has been set.
func (o *InstallMount201ResponseData) GetCargoOk() (*ShipCargo, bool) {
if o == nil {
return nil, false
}
return &o.Cargo, true
}
// SetCargo sets field value
func (o *InstallMount201ResponseData) SetCargo(v ShipCargo) {
o.Cargo = v
}
// GetTransaction returns the Transaction field value
func (o *InstallMount201ResponseData) GetTransaction() ShipModificationTransaction {
if o == nil {
var ret ShipModificationTransaction
return ret
}
return o.Transaction
}
// GetTransactionOk returns a tuple with the Transaction field value
// and a boolean to check if the value has been set.
func (o *InstallMount201ResponseData) GetTransactionOk() (*ShipModificationTransaction, bool) {
if o == nil {
return nil, false
}
return &o.Transaction, true
}
// SetTransaction sets field value
func (o *InstallMount201ResponseData) SetTransaction(v ShipModificationTransaction) {
o.Transaction = v
}
func (o InstallMount201ResponseData) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o InstallMount201ResponseData) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["agent"] = o.Agent
toSerialize["mounts"] = o.Mounts
toSerialize["cargo"] = o.Cargo
toSerialize["transaction"] = o.Transaction
return toSerialize, nil
}
func (o *InstallMount201ResponseData) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"agent",
"mounts",
"cargo",
"transaction",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err;
}
for _, requiredProperty := range(requiredProperties) {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varInstallMount201ResponseData := _InstallMount201ResponseData{}
decoder := json.NewDecoder(bytes.NewReader(data))
decoder.DisallowUnknownFields()
err = decoder.Decode(&varInstallMount201ResponseData)
if err != nil {
return err
}
*o = InstallMount201ResponseData(varInstallMount201ResponseData)
return err
}
type NullableInstallMount201ResponseData struct {
value *InstallMount201ResponseData
isSet bool
}
func (v NullableInstallMount201ResponseData) Get() *InstallMount201ResponseData {
return v.value
}
func (v *NullableInstallMount201ResponseData) Set(val *InstallMount201ResponseData) {
v.value = val
v.isSet = true
}
func (v NullableInstallMount201ResponseData) IsSet() bool {
return v.isSet
}
func (v *NullableInstallMount201ResponseData) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableInstallMount201ResponseData(val *InstallMount201ResponseData) *NullableInstallMount201ResponseData {
return &NullableInstallMount201ResponseData{value: val, isSet: true}
}
func (v NullableInstallMount201ResponseData) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableInstallMount201ResponseData) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}