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model_meta.go
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model_meta.go
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/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi
import (
"encoding/json"
"bytes"
"fmt"
)
// checks if the Meta type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &Meta{}
// Meta Meta details for pagination.
type Meta struct {
// Shows the total amount of items of this kind that exist.
Total int32 `json:"total"`
// A page denotes an amount of items, offset from the first item. Each page holds an amount of items equal to the `limit`.
Page int32 `json:"page"`
// The amount of items in each page. Limits how many items can be fetched at once.
Limit int32 `json:"limit"`
}
type _Meta Meta
// NewMeta instantiates a new Meta object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewMeta(total int32, page int32, limit int32) *Meta {
this := Meta{}
this.Total = total
this.Page = page
this.Limit = limit
return &this
}
// NewMetaWithDefaults instantiates a new Meta object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewMetaWithDefaults() *Meta {
this := Meta{}
var page int32 = 1
this.Page = page
var limit int32 = 10
this.Limit = limit
return &this
}
// GetTotal returns the Total field value
func (o *Meta) GetTotal() int32 {
if o == nil {
var ret int32
return ret
}
return o.Total
}
// GetTotalOk returns a tuple with the Total field value
// and a boolean to check if the value has been set.
func (o *Meta) GetTotalOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Total, true
}
// SetTotal sets field value
func (o *Meta) SetTotal(v int32) {
o.Total = v
}
// GetPage returns the Page field value
func (o *Meta) GetPage() int32 {
if o == nil {
var ret int32
return ret
}
return o.Page
}
// GetPageOk returns a tuple with the Page field value
// and a boolean to check if the value has been set.
func (o *Meta) GetPageOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Page, true
}
// SetPage sets field value
func (o *Meta) SetPage(v int32) {
o.Page = v
}
// GetLimit returns the Limit field value
func (o *Meta) GetLimit() int32 {
if o == nil {
var ret int32
return ret
}
return o.Limit
}
// GetLimitOk returns a tuple with the Limit field value
// and a boolean to check if the value has been set.
func (o *Meta) GetLimitOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Limit, true
}
// SetLimit sets field value
func (o *Meta) SetLimit(v int32) {
o.Limit = v
}
func (o Meta) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o Meta) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["total"] = o.Total
toSerialize["page"] = o.Page
toSerialize["limit"] = o.Limit
return toSerialize, nil
}
func (o *Meta) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"total",
"page",
"limit",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err;
}
for _, requiredProperty := range(requiredProperties) {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varMeta := _Meta{}
decoder := json.NewDecoder(bytes.NewReader(data))
decoder.DisallowUnknownFields()
err = decoder.Decode(&varMeta)
if err != nil {
return err
}
*o = Meta(varMeta)
return err
}
type NullableMeta struct {
value *Meta
isSet bool
}
func (v NullableMeta) Get() *Meta {
return v.value
}
func (v *NullableMeta) Set(val *Meta) {
v.value = val
v.isSet = true
}
func (v NullableMeta) IsSet() bool {
return v.isSet
}
func (v *NullableMeta) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableMeta(val *Meta) *NullableMeta {
return &NullableMeta{value: val, isSet: true}
}
func (v NullableMeta) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableMeta) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}